IGN's Preview Community Event (Live Stream February 2nd)

Started by ikarop, Jan 24, 2013, 12:51:20 AM

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IGN's Preview Community Event (Live Stream February 2nd) (Read 85,954 times)

Blacklabel

Blacklabel

#285
It's a goof. I can live with a few goofs if the overall experience is pretty darn great.

We also only see the APC from one side in the vid.. the other side could be pretty well blasted for all that we know. :P Although it's very silly that the APC gets hit by a crashing dropship and only gets blasted on 1 side lol... then again Hicks managed to take out weapons from the APC.. so it's still structurally sound... somewhat.

szkoki

Quote from: Mike Hunt on Feb 04, 2013, 05:11:34 PM
Being an artist myself I understand that video games like music and painting are art and art is about an indevidual or group interpritation of a chosen subject. If you dont like it dont buy it. Game developers put themselves and their art out to the public after investing countles hours to create something tangable, unlike most of the computer chair critics on this forum that sound like sniveling little brats who feel their opinions are some kind of a contribution to their pathetic little lives. Really you should ask yourselves have you ever done much more than eat twinkies and watch porn?  Good job Gearbox and thanks for your hard work. ;)

oh please mr defender of the whole artist community teach us how to live better our pathetic lives!

wonkyfunk303

loving the look of the environments, they look good but the aliens look a bit too generic..... seem a bit flimsy and some of the bugs in the texture mappings..... i know this must be a hard thing to get sorted but it still only looks nearly done...... the aliens dont seem to have any weight and the acid blood is a bit lacking somewhat, maybe thats just down to watching it, im still gonna buy it....... as for canon posts on here, its an open book, look at alien 3 and res... they are canon and tried fresh ideas (albeit a bit strange in res)...... i like the look of the game, but still thinks it lacks polish..........

just glad they didnt make a flying alien.......

i hope i made sense.. typing isn't my strong point  :P :P

one thing i hope they did put in was the jockey burster...... oh hang on... prometheus, lets hope the last boss isnt a lame alien with a dunce hat on  ;) ;)

robbritton

Quote from: Valaquen on Feb 04, 2013, 08:46:06 PM
Quote from: OpenMaw on Feb 04, 2013, 08:45:00 PM
I'm certain I have seen either test (model) footage or a storyboard with the APC getting hit.
Same, I'll have to re-look into it.

You're quite right, I've seen it too. However, it not being in the film leaves the results open I guess, albeit unlikely.

SM

They talk about it being trashed.  Twice.  Then there's a nuclear explosion right next to it.

And people still think it's 'open to interpretation'?

I guess the radiation made it better...

This this wouldn't be so disappointing if they didn't endlessly suck each others dicks about their 'obsessive attention to detail'.  It's beyond clueless.

OpenMaw

Quote from: SM on Feb 04, 2013, 10:44:59 PM
This this wouldn't be so disappointing if they didn't endlessly suck each others dicks about their 'obsessive attention to detail'.  It's beyond clueless.

This right here. To anyone who wants to make blanket statements that there are people just "hoping this game fails." or that "need to get over being fan boys." THIS is the flawless response. It's not that people are anal retentive fan boys. It's that Gearbox is saying they're bringing the authentic experience. That they're huge detail hounds... and then they don't bother to do enough reserach to figure out things like the APC being trashed (research in this regard would be a matter of... Oh, watching the movie and paying attention to the dialogue.), or Bishop's legs still being inside the cargo bay when they would have obviously been sucked out into space, or damn near closer to the hatch than where they are.

Bugger.

Le Celticant

I personally would have prefer an entirely new game exploring new planets / locations / cities / landscapes than having a whole game based on some shitty script that came from an Eureka idea.
And the original concept art were indeed so cool!!!

Spoiler
"ZOMG THE GAME4S NOT OUT!!! Ow CAN YA SAY ITS SHIT!!!"
"Because this is what I choose to Believe" -Elizabeth Shaw, Poopetheus.
[close]

PRI. HUDSON

Quote from: SM on Feb 04, 2013, 10:44:59 PM
They talk about it being trashed.  Twice.  Then there's a nuclear explosion right next to it.

And people still think it's 'open to interpretation'?

I guess the radiation made it better...

This this wouldn't be so disappointing if they didn't endlessly suck each others dicks about their 'obsessive attention to detail'.  It's beyond clueless.

Gearbox definitely forgot about that one, haha. But w/e. It's a game. I care more about the story being canon and logical than some items and equipment being in the right spot or being there at all.

Xenomorphine

Quote from: Byohzrd on Feb 04, 2013, 07:26:49 PM
anyway back on topic, the lack of showing xeno appearance upgrades perhaps they made new tweaks to the entire set of customizations?

I think they just wanted to show off the Marine stuff more.

Quote from: OpenMaw on Feb 04, 2013, 10:49:06 PM
It's not that people are anal retentive fan boys. It's that Gearbox is saying they're bringing the authentic experience. That they're huge detail hounds...

Pretty much. I do hope it'll be a fun experience for those who play it, but it's not just getting a few bits of unknown trivia wrong. It's the constant reinforced declaration of being ultra-authentic and canonical to the hilt, then pulling things out of thin air like the Crusher.

Again, I hope it'll be fun (and even a success, because, let's face it, a lot of time and energy was spent on making it). It's just the repeated 'authenticity' statements, at every available opportunity, which make me cringe.

SM

QuoteGearbox definitely forgot about that one, haha. But w/e. It's a game. I care more about the story being canon and logical than some items and equipment being in the right spot or being there at all

That's not the only thing they forgot.

As I mentioned earlier - there's a laundry list of stuff on the Sulaco.  Hangar is now half the size - remember the vast hangar ni the film with more than enough room for two dropships?  lolnope.

The guy talking points out how the devs worked out which floor tiles got pulled up by the Queen.  A quick glance at the film reveals this to be wrong too.  Signage is wrong or missing.  This is really easy stuff.

After the annoyance of them getting the film stuff wrong, I thought the new stuff Mead designed might make up for it.  But that wasn't terribly exciting.  The big turbine room seemed very generic.

Though as I also said, the hive did come up well.

UDA

Aside from the APC, what got me was that there were Pulse Rifles lying around in operations that the player picked up. Unless another team came through that area, there shouldn't be.

And I think they were Mk 2 rifles. I hope there's an explanation.

Stringer2355

IGN uploaded it to Youtube now

IGN's Preview Community Event (Live Stream February 2nd)

http://youtu.be/S-h2Gx1CHhQ

DemonicD13

I'm excited even with the possible flaws. The one thing that bothered me most was Cruz telling new recruits who he was and what ship they are on. Why wouldn't they already know that information? I know it's there to help fill in the audience, but it could have been done better.
On another note I love USCM tech, does anyone have pictures of the new weapons? Like the Armat M4RA Battle Rifle, the W-Y NSG 23 Assault Rifle, or the SMG. Or that "sweet" boarding craft.

Blacklabel

Blacklabel

#298
Quote from: Xenomorphine on Feb 04, 2013, 10:57:46 PM
It's the constant reinforced declaration of being ultra-authentic and canonical to the hilt, then pulling things out of thin air like the Crusher.

If stuff like the Crusher and Spitter had cool designs and better reasons to be in there that fit with the movie.. i'd be cool with them...

One fanwank reason that could fit with the movies?

Spoiler
Crusher and Spitter are "genetically engineered" by the Alien Queen or by other aliens (Via some sort of "Royal jelly type substance) to handle certain strategic difficulties in battle. Need to bust open a big door or part of a building? Get a crusher. Need to snipe out some folks in an open area? Get a spitter. Let's say the Aliens queen didnt feel the need to do stuff like that so.. they didnt show up in the movie :P because they werent there at all. In Aliens, they appeared to have a neat strategy all figured out. Wait in the shadows and attack them. Use the ceiling to navigate the colony and surprise attack the marines etc... In a way the aliens in that film seemed to be going through the motions.. just repeating strategies that worked before with the colonists... in the game they have to handle larger teams of marines... so new strategies are in order.
[close]

The Gearbox guys just saying "well the new aliens were allways there we just didnt see them lolzors" is unimaginative, lame and contradicts the films. On top of that.. they are poorly designed. :/

Insult + injury.

SM

QuoteIt's the constant reinforced declaration of being ultra-authentic and canonical to the hilt, then pulling things out of thin air like the Crusher.

That stuff doesn't really bug me.  It was always going to happen.  Stuff like 'Well the lurker runs off and the [whatever the f**k they call the Cameralien] just runs straight at you' is dopey, because it makes things a bit predictabie.  But again, it's game play mechanics and certain things have to be sacrificed for the medium.  One thing that doesn't need to be sacrificed is the environments.  Yet they were too.

QuoteAside from the APC, what got me was that there were Pulse Rifles lying around in operations that the player picked up. Unless another team came through that area, there shouldn't be.

And I think they were Mk 2 rifles. I hope there's an explanation.

There's a few things in the colony that make me think WY has already been there.  They have power for starters.  The barricade on the stairs is missing as well.  The South Lock looks completely different (almost brand new).  The stasis tubes are all full of huggers.

Why WY would move the main barricade near medical is starting to stretch things a bit though.

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