Gearbox has had a consistency for being incredibly ambiguous about A:CM since it's inception. While I'm that this largely had a lot to do with Sega in the beginning, it now seems that their ambiguity has more to do with being evasive than anything else. I'm starting to think that GBX are not the fans that they say they are and that they are making the game that is easier to make rather than the one the follows the mythology appropriately.
Is Pitchford speaking about multiplayer or single player in this interview?!? I would assume he was speaking about the whole game if I hadn't already read the article from
thestranded.com. which clearly says that the rules will be different in SP and MP.
And on that note, does anyone else think that its a little sloppy to have to change the rules for MP vs. SP for the same game? I think well-balanced game is one that offers the same dynamics in both its SP and MP modes. The best shooters, in my opinion, are the ones that present a set of dynamics in a campaign and then translate those dynamics against the players that want to challenge each other with them. What is true for one mode needs to be applied equally to the other (or at least be an option). Is their decision to alter this idea due to the level designs themselves or is something else just not right with this game?
Seriously, GBX had years (literally) to make this whole thing flow in one direction and the most recent news almost feels like they are still fighting the current to get this game smooth and right. Is there a level of anxiety on their part about the quality of the SP campaign which is why we have only seen snippets of it as opposed to seeing nearly whole matches from the MP experience?
I'd like to know more from GBX about what's going on with this game. And I still think they should start by elaborating more on why they said this in regard to balance and level design:
"...the acidic blood would not affect players in the campaign because it proved too frustrating and took a lot of the 'fun factor' from the game when "seven dead aliens would bottleneck players & kill them."