The E3 2012 Thread - New Footage & Screenshots

Started by ikarop, May 30, 2012, 05:54:28 PM

Author
The E3 2012 Thread - New Footage & Screenshots (Read 92,008 times)

ikarop


Capsule

Capsule

#76
Hello Randy,

You are treating this as canon, I'll see what u eventually come up with and decide after that. At the moment your game looks alright, but I don't see anything new there. I hope you can give the actual gameplay some proper oomph and not descend to the same achiement based grinding and unlocking. Don't imitate, LEAD! Make a good game and THEN I'll buy your collector's edition. You are clearly a pushy salesman but can you make a game Cameron would be proud of?

thecaffeinatedone

Quote from: Nutlink on Jun 05, 2012, 03:26:14 AM
Quote from: Deathly_rYaN on Jun 05, 2012, 02:32:46 AM
Just forget about the red dot already!!!

Who cares. They are balancing it out.

If Aliens can see through walls, we should get read dots.

I could care LESS if the Aliens can see through walls.  They want to call this an authentic experience centered around Aliens and yet they're removing the tension that the motion tracker brings.  YOU may not care about it, but I sure as hell do.  Balance be damned, I don't want my tracker to have any damn red dots.

Quote from: thecaffeinatedone on Jun 05, 2012, 02:50:14 AM
Quote from: Nutlink on Jun 05, 2012, 12:38:06 AM
Get.  Rid.  Of.  The.  Red.  Dots.  PLEASE!

Having an IFF on the motion tracker is irritating and removes any suspense from a blip.

I don't understand the hooplah over the red dots. It would be a hell of a lot more irritating and ultimately detracting from the gameplay if they made the dots the same color.

I know, right?  Just like they were in the movie, AvP 1, and AvP 2!  ::)

:)
Quote...and ultimately detracting from the from the gameplay
I commend you on responding to my point though  ;) Constant authenticity and rabid fanboyism=/=a good game.

Predaker

Well said.

Nutlink

Nutlink

#79
Quote from: thecaffeinatedone on Jun 05, 2012, 08:17:27 PM
Quote from: Nutlink on Jun 05, 2012, 03:26:14 AM
Quote from: Deathly_rYaN on Jun 05, 2012, 02:32:46 AM
Just forget about the red dot already!!!

Who cares. They are balancing it out.

If Aliens can see through walls, we should get read dots.

I could care LESS if the Aliens can see through walls.  They want to call this an authentic experience centered around Aliens and yet they're removing the tension that the motion tracker brings.  YOU may not care about it, but I sure as hell do.  Balance be damned, I don't want my tracker to have any damn red dots.

Quote from: thecaffeinatedone on Jun 05, 2012, 02:50:14 AM
Quote from: Nutlink on Jun 05, 2012, 12:38:06 AM
Get.  Rid.  Of.  The.  Red.  Dots.  PLEASE!

Having an IFF on the motion tracker is irritating and removes any suspense from a blip.

I don't understand the hooplah over the red dots. It would be a hell of a lot more irritating and ultimately detracting from the gameplay if they made the dots the same color.

I know, right?  Just like they were in the movie, AvP 1, and AvP 2!  ::)

:)
Quote...and ultimately detracting from the from the gameplay
I commend you on responding to my point though  ;) Constant authenticity and rabid fanboyism=/=a good game.

So basically you're saying AvP 1 and AvP 2 weren't good games because the tracker lacked a red dot then, at least using the same logic turned around.  The idea behind the tracker is the TENSION of the blips, not a slightly lower version of a wallhack.  It has little to do with fanboyism and more to do with the gameplay (you know, the initial TENSION followed by the ACTION).  With being able to tell the difference between friend and foe using the tracker it completely negates the stealth advantage of the Xenos.  There's a pretty big difference between knowing that SOMETHING is there and knowing WHAT is there.  Gameplay wise, of course.  Might as well add a freaking minimap that shows everything ala CoD or BF3 while you're at it.

newbeing

newbeing

#80
Here's the thing. The motion tracker isn't a part of the HUD. So if it isn't immediately clear who is friend and who is foe (which I'm pretty sure they could differentiate in the film) no one would ever use the motion tracker. It would be useless. Allowing people to see where their friends and enemies are also increases the chances that the motion tracker mechanic will be used.

The problem with having them both is that it right away needs to be clear who the foe is and who the enemy is. I don't know what variations they playtested, but I could see players confusing a blue dot for a friendly, partly do to the fact that every other shooter has the enemy color set to red and the friendly set to a lighter color.

I do hope they allow you to personalize it, but I can't blame them for tweaking it to make sure newcomers are able to jump in and immediately have fun.

Tidus

There's still a chance to mod the texture or material containing the red dot; knowing it's Unreal Engine and cooked content can still be extracted. Though speculation won't work with this; we will have to find out. If it's a texture, or few, it is most likely possible. If the colour is a RGB constant inside a material the probability decreases.

Space Sweeper


Berserker Pred

I want alien gameplay dammit!

SM

Quotewhich I'm pretty sure they could differentiate in the film

Not really.

"Apone.  Where are your people?  Anybody in D block?"

"There's something.  It's inside the complex."
"You're just reading me."

Billy_mx

Billy_mx

#85
Quote from: cubanb82 on Jun 05, 2012, 06:01:44 AM
Holy shit! Are you people kidding yourselves? Anyone worth their salt that loves this franchise is in their 30s or older... Why are grown adults crying over a red dot? If the developers made it that way, suck it up, or just don't buy it! Lol.

Sorry to sound like a dick, to those who are just well meaning folks who want to contribute to the conversation. My frustration is geared toward the FANBOY sect so irritatingly blinded by the fact that their griping means jack shit to anybody.

Here we are in 2012 about to receive a game based on events following one of our most beloved childhood memories, packed with xenomorphs, facehuggers, recreated movie sets... And even bits from the original ALIEN... And the hot button topic is... A RED DOT in MP...

Look.. If you want tension go shark diving, or crocodile wrestling... But don't cry like pantywaists because you aren't going to be able to immerse yourself in sheer terror in a world contained on a television screen. Immersion is great, but any real ALIENS fan isn't going to play this game to feel tension.. They are going to play it to feel like Vasquez.

So just relax you sissies.

LOL amen bro!!!! Some of these guys are going to the extreme I want to slap their heads real hard in case the bully in HS didn't do it right. For those who want ACCURASY like in the movies, have you thought of the idea that we get red dots to balance the advantage the "real" marines had in the movie which was "talk to each other" so they knew that the approaching "blue" dot was them and not something else. All this bitchin and they havnt even played the damn thing...

Fans are awesome, I am a hard core fan to the death, but some of them get so freakin annoying they need to go meet a girl and experience sex so they ease up on their demands. Now then, there is always the option YOU guys that complain so much can develop your own game.

SM

QuoteACCURASY

:laugh:

newbeing

Quote from: SM on Jun 05, 2012, 10:47:24 PM
Quotewhich I'm pretty sure they could differentiate in the film

Not really.

"Apone.  Where are your people?  Anybody in D block?"

"There's something.  It's inside the complex."
"You're just reading me."

Those scenes do seem to indicate that there are possible false readings on the motion trackers as Hudson corrects Vasquez "No it's reading right. Look!"  The Motion Trackers weren't going off all the time when the marines were moving around in the labs, so there must be some method of filtering. I think I heard the marines have identifier chips that prevent them from being detected. That might be from the Colonial Marine technical manual so take that as you will.

Predaker

Predaker

#88
Quote from: newbeing on Jun 05, 2012, 10:15:42 PM
Here's the thing. The motion tracker isn't a part of the HUD. So if it isn't immediately clear who is friend and who is foe (which I'm pretty sure they could differentiate in the film) no one would ever use the motion tracker. It would be useless. Allowing people to see where their friends and enemies are also increases the chances that the motion tracker mechanic will be used.

The problem with having them both is that it right away needs to be clear who the foe is and who the enemy is. I don't know what variations they playtested, but I could see players confusing a blue dot for a friendly, partly do to the fact that every other shooter has the enemy color set to red and the friendly set to a lighter color.

I do hope they allow you to personalize it, but I can't blame them for tweaking it to make sure newcomers are able to jump in and immediately have fun.
Exactly.

thecaffeinatedone

Quote from: Nutlink on Jun 05, 2012, 09:57:12 PM
Quote from: thecaffeinatedone on Jun 05, 2012, 08:17:27 PM
Quote from: Nutlink on Jun 05, 2012, 03:26:14 AM
Quote from: Deathly_rYaN on Jun 05, 2012, 02:32:46 AM
Just forget about the red dot already!!!

Who cares. They are balancing it out.

If Aliens can see through walls, we should get read dots.

I could care LESS if the Aliens can see through walls.  They want to call this an authentic experience centered around Aliens and yet they're removing the tension that the motion tracker brings.  YOU may not care about it, but I sure as hell do.  Balance be damned, I don't want my tracker to have any damn red dots.

Quote from: thecaffeinatedone on Jun 05, 2012, 02:50:14 AM
Quote from: Nutlink on Jun 05, 2012, 12:38:06 AM
Get.  Rid.  Of.  The.  Red.  Dots.  PLEASE!

Having an IFF on the motion tracker is irritating and removes any suspense from a blip.

I don't understand the hooplah over the red dots. It would be a hell of a lot more irritating and ultimately detracting from the gameplay if they made the dots the same color.

I know, right?  Just like they were in the movie, AvP 1, and AvP 2!  ::)

:)
Quote...and ultimately detracting from the from the gameplay
I commend you on responding to my point though  ;) Constant authenticity and rabid fanboyism=/=a good game.

So basically you're saying AvP 1 and AvP 2 weren't good games because the tracker lacked a red dot then, at least using the same logic turned around.  The idea behind the tracker is the TENSION of the blips, not a slightly lower version of a wallhack.  It has little to do with fanboyism and more to do with the gameplay (you know, the initial TENSION followed by the ACTION).  With being able to tell the difference between friend and foe using the tracker it completely negates the stealth advantage of the Xenos.  There's a pretty big difference between knowing that SOMETHING is there and knowing WHAT is there.  Gameplay wise, of course.  Might as well add a freaking minimap that shows everything ala CoD or BF3 while you're at it.

K

AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News