This is a long review so i'm sorry for the wall of text. This is my first post but i have been reading up on the forums for a long long time. This review is my point of view so i recent commenting on it much if it differs much from others. Everyone is entitled to their own perspective.
An Aliens versus Predator review by |XF|genozide a.k.a. bugga
Introduction:I remember watching Alien the eight passenger by ridley scott in the early 80s. Since then i have been fascinated with the H.R. Giger monster. "I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality." Several aliens and avp games later both console, coin-up and PC, a few Giger art books, comics and watching every movie several times like a madman, i wish to make a little review.
Then, who am I? Is the game based on the AvP movies? No. Is the predator cloak a cheat? No. Is rebellion making the first AvP game since the movie Predator 2? No. Why are we so angry? Because we have nightmares about bad game reviews by people who can't devote a couple minutes to actually find out what the game is about and do some research, while we are locked up in a lab (i actually work at one).
I didn't have the pleasure to play Rebellions first AvP game for the Jaguar, but i did play the AvP game for the PC in -99. Also the monolith game that came after that called AvP2 but lets focus on Rebellion again as not to go too off-topic in alien game history 101. Rebellion and SEGA got the opportunity to create a new AvP game of their own, based on their first game in -99 on a experience basis and have told in interviews they focused mainly on the movies Alien, Aliens and Predator for the game environment since the timeline in the game is set to 30 years ahead of Alien 3. Aliens versus Predator is a game by fans for the fans. Fair enough.. Sounds great.
This game is innovative in several ways and still faced with so many more demands and expectations than many other games due to the cult status of the franchise. Let's not forget that in 2002, Alien was deemed "culturally, historically or aesthetically significant" by the National Film Preservation Board of the United States, for example. It's not an easy task for Rebellion to live up to expectations or to make a triple flavoured candy that will taste as good no matter which flavour you prefer.
Rebellion - Building better worldsI base this review on a year of research following the development of a game i have waited for 8 years, the demo release, a brief multiplayer experience in this game and playing through the three single player campaigns on a high end computer system. I try my best to be straightforward and criticising from a neutral perspective, even though it is hard.
GraphicsCompared to.. to what? Is there a similar game environment? Lets see.. too old.. too different.. naah.. almost.. maybe.. No. In my opinion the planet BG-386 is a different planet to LV planets. As a mining planet, not terraforming planet, this environment is hard to compare to the movie environments in many ways but some reassemblances can be found. And that's a good thing. Not too "family resort" kindly environment and not too stone cold either. Lighting is great in this game. It will feel dark and desolate for the marine player but staying together and keeping to the light will benefit them. After all, aliens cut the power, smashed the lights and stole the batteries. Shadows in the game made me think of the largely exaggerated shadow in FEAR 1, but fixed as it should work. Sunlight, artificial light, flames and explosions all look decent. It is actually possible to hide in the shadows for aliens as the roof is pretty high, mostly and there's boxes and vents and and they come out at night mostly. Textures and models have a feel of halo/gears of war/AvP2 (what the hell ?!) but it's just temporary. Once you get the hang of the brand new Asura engine devloped in the british Hive of Rebellion it has it's own look and feel. Details? Directx 11 support. It's a lot already considering the date of release. You can almost see the blood running in the veins of the tattooed marine who is catching his breath after trying to outrun a predator and alien monster. Graphics are beautiful but alas almost a bit too beautiful. What i frequently miss in new games is the feel of dirt, filth and atmospheric effects. Wildlife, realistic physics and being able to put coins in a soda vendor and drink a cola. Gain health by eating. But would i buy a game after 6 years in development that costs me ten times more than others and includes 10 dvds for install on a machine i couldn't afford? Nah. So, considering what the tools Rebellion had at hand and reflecting on the outcome. Graphics are very nice. Not perfect but nonetheless adequate by far. A few animations could look different, stairs are a bit steep, marine boots are very small but hell.. It's still coffee even if there's no sugar. It might even taste better without it. Graphics i give
9/10.
SoundAlien claws clatter behind me as i recover from hearing a pulse rifle grenade knock down another with a boom and turn around swiftly to engage but too late to avoid close combat with the hissing monster. Get an acid facelift, hear a predator decloak and my own screams of death. Epic? Typical for an AvP game really. Enjoyable? Oh yeah... Volume, darkness and horror just makes that experience better. All in all the sounds are there and all work well in a surround environment so you can hear from which direction they come and what the sounds are, definately. Again i come to think of the lack of wind sounds and rain but forget it's not a terraforming planet. Background music is ok but the repetitive taunts of the marines get a bit annoying. You get the message of their despair while patroling areas in a futile way, but it just don't sound natural enough. A time delay between similar taunts would help a little. Also more voice acting differences, maybe. Hard to do right in games but they do add a lot to the experience. Thank god for bishop.. Lance Henriksen. Weyland Yutani corporation at it again and what would it be without this magnificent actors voice? Hate to say it but even if there's a lot of voices of him in the game there are other sounds and voices too and their impact wasn't as huge. So i hiss a sound of
7.5/10.
StoryThe greed of man dooms a planet by introducing the dormant alien to it for infestation. The colonial marines dropship lands to save what can be salvaged and asses the situation. The old hunter race of the predator arrives to an almost forgotten sacred place alarmed by the intervention of man to fight their greatest prey, the alien. The alien strives to survive in it's alien way, the marine wants to know what's going on and fights both aliens. The predator follows his legacy as a hunter to achieve it's own goals during the story. Pretty straightforward, true to the first movies and nothing too surprising it seems, but there are good bits along the way. An opinion i've seen in earlier reviews is that the environments are repetitive and that it's a bad thing. To get the plots entangled into each other and not leave one odd out as to giving unique environments for one of the three, the same environment for each species is like a tutorial for balance. You will face every species "homeground" but they will also come knocking on your door. A planet with specific installations and environments it seems natural they do visit them at some time. It's where the shit hits the fan, they all meet, so why take a detour, i might ask? Personally i enjoy the conservative aspect and respecting the history of the alien and predator universe. If there's enough of material to work with already, why add something that might not belong there at all? A delicate terrain to step on but the story of each three aspects remain very true to it's origins. New games, lately, have had very short campaigns. Getting, with calm and non-rushing gameplay, a day and a half of campaign play and that times three is good. Hence, multiplayer takes the priority in games, but it will usually be based on the single player experience. The plot is true to the expectations, short and takes place on the same "arena". I wouldn't mind an expansion to the campaign, while i wait for a steam update or something else. AI of the game is at best toyingly realistic, at worst slow and confused. Storywise it's
8/10.
GameplayThe predator has these trees that have grown just right for it to jump on. They made me think of the tree effort in AvP2 Jungle map. And i'm sure i'm not the only one. Still, that didn't bother me too much. The trees don't look so natural but for gameplay they are well designed. The alien hive environment looked decent enough if not spot on. Also using the environment as an alien wallwalking the walls and roofs didn't glitch or interfere with its movement much except the transitions to vents and releasing the wallwalk, wallhopping and using the movement properly takes time to get used to for oldschool players of the previous games. The Marine running around in a colony and searching for means to survive felt almost natural to a fanatic. The sprint is more realistic and you won't be able to crouch like in so many other games. The missing crouch ability is a small concern for the marine who needs to be on the move a lot to stand a chance against the speed of the other species. How about attacks? All species will need their own tactics. The predator will stand out with a one on one strategy, taking out single targets from a distance or up close. Melee is a strength for the alien species, both pred and bug. The game has added close combat to it's arsenal and it adds to the otherwise scarse weapon arsenal available. In games you will notice every weapon has it's own use and as alien the gameplay, with no weapons, is a challenge that makes the acidblooded alien feel like the monster it is from the movies. Trophykills and stealthkills with light and heavy attacks mould the game into a tactical horror shooter that feels right for the game. Once you have played with all species they all feel a bit overpowered at first but learning what makes each tick will make the balance surface and aid the gamer in fighting adversaries. Being a triple platform, triple species game as a PC gamer i was worried about how it would feel on the PC. Console port? I tried playing the game with my gamepad controller and was pleased to notice it was much easier, albeit a bit challenging at first, with a mouse and keyboard. Light attack, heavy attack, block, sprint, reload, movement, wallwalk, jump, focus, stealthkill.. Where do they all fit? It takes a while but once one gets the hang of them and find the best personal solution for controls setup they start making sense. Gameplay is one of the things that are very different from previous avp games in its functions and actions. There are games like rogue warrior that are similar but add two more species and it gets nastier. As an oldschool player i'd hope for a manual wallwalk option for the bug. Gameplay clicks at
8.5/10.
SingleplayerIn the story rant i kind of discussed the singleplayer aspect already from a point of view. But is there more to it? Singleplayer as mentioned comes with three species, surprise surprise. Added to this is a singleplayer survivor. Achievements in singleplayer are amongst other things audiodiaries, royal jelly canisters and trophybelt collectibles. They are a great addition to players who want to look around every corner and go treasurehunting as an adventurer in the sp. That and breaking lights and some objects in the game is about all interactivity you get next to following the objectives of the game story. No vehicles to drive, cola to buy or asking tequila for a date. The meleekills make up for it. So who needs interactivity? It's not there but would have been fun to drive away in a APC, burp after a cola or get stood out by tequila. The point with it is it gives a bit more freedom for the player. Cooperative singleplayer survivor was mentioned by rebellion with 3 AI teamm8s but i still have to find that option in the game. Probably coming in an update soon if not human error. Singleplayer is slightly different from multiplayer. Acidspitting aliens aside you see them coming crawling at you with lower torso broken, marines discussing situations and predator glory at its history. Alien and predator singleplayer seems fine but the marine campaign could have done with a bit more cooperative aspects. There are some but just one or two more would have felt right for this fussy reviewer. Single would have got same as story but since it has survivor i give it
8/10.
MultiplayerSeven different gamemodes, 18 player max, good netcode is adequate to what a fan has wished for. What do they really mean? The gamemodes one by one. Deathmatch i feel is outdated, but something that has to be included in just about every game. No teamwork required, just play and kill everything that moves. hmm.. Mixed species deathmatch. Probably even less appealing to me than DM, but it does present something new. Two teams against eachother in mixed species for each team. So you got bugs, preds, rines against bugs, preds and rines. What a mess, but interesting idea to see how big a mess it could get. I believe making the three species cooperate against the other three kinda kills the whole idea of species against species, but that's me. Species Deathmatch a.k.a. TDM. Woohoo.. Nice one. Next. Infestation mode. Like last man standing, with every dead rine come great bugs. Adding the last man standing achievement is rewarding for the last survivor. Marines stand a chance together but.. resistance is futile. Hunt mode. Pred stalks marines. A.k.a. juggernaut for some reason... (yeah yeah i know.. ).. Marines learn to get paranoid quickly and sounds like a very nice gamemode but i remember hunt mode in the monolith avp2 wasn't so popular so i feel a bit reluctant towards it. How many so far? *counts* Schwiftyfive.. Domination mode. Two species try dominate certain strategic points in the map. Surprisingly balanced. Like CTF kinda but gotta catchemall pointS. Last but not least the only coop for the game which is 4 player coop survivor. All in all only 8 + 4 maps for the game atm but it's good for starters. 2 + 2 survivor maps. I especially liked C-block since i still haven't figured out which door will open next and almost hoping there isn't one as much as that there would be. Confused? Good. Multiplayer needs spawnprotection badly. Also some limit to how many discs a pred can throw in a row. There are some issues in multiplayer but since the game is fresh it's too early to go utterly critical on this. The balance is just about right but some small fixes and there's a lot of fun for a long time from this game. The netcode is very light and works well even if you have a worst case scenario of a wireless international connection to the other player through a matchmaking P2P service it actually works. Thanks to that and the balance efforts i give MP
8.5/10.
Feel of the gameThe feel is something that combines all previous aspects because even if the majority of all previous are high lacking that "certain something" might just be enough to make the game fade out after a while. The feel is confident, promising and exciting. Confident the game will get support in the future, promising what is seen so far of this fresh game and exciting that there is finally new aliens and predator games coming. Adding special editions and alternatives to the game like the survivor and hunter (which i had to get obviously) smells of marketing but also an understanding of the fans and their relentless demands for everything short of a DIY Hive 1:1 scale, Predator cloaking device and USCM issue motiondetector. Rebellion should get paid for a good job. No harm in that. If i didn't want the game or be utterly pessimistic about it i wouldn't have bought it. High expectations were satisfied with a new AvP aspect by rebellion this february. Game requirements were surprisingly low considering the average reqs of games at this time. It also felt a bit light but if friends can play the game without having to use their last money on a new computer i can live with that. It's good to see so many friends from old times get back into the game and most just love the game. More than 9/10 have been loving it. To avoid over-hypeness i'll give the feel of the game a careful
8/10.
Final verdictDedicated server open beta was just released yesterday for this game so the time i write this review is a bit early, hence a lower score to what it might get later. A friend with no experience from AvP games earlier played this and was positively surprised. The game will need a few fixes and some SDK and DLC wouldn't hurt. Clan support for dedicated servers would be great. So Clans can prioritise their own members joining the server they pay for. A good server control panel would also be great.
I want to thank Corporal Hicks of
AvPgalaxy.net for the best avp site in the world. Cudos to great work there. I still remember the days of AvPworld.
Also thanks for the great staff at AvPgalaxy.
Also Rebellion and SEGA deserve thanks for making what i like to see as more than a game. Not all will like the game but if you give it a chance and are a fan of the franchise you will know what you're playing this year and perhaps next.
Final Score: (9 + 7.5 + 8 + 8.5 + 8 + 8.5 + 8 / 7 scores = 57.5 / 7 0 = 82/100)
Graphics: 9
Sound: 7.5
Story: 8
Gameplay: 8.5
Singleplayer: 8
Multiplayer: 8.5
Feel: 8
Total: 8.2/10