Quote from: ikarop on Feb 09, 2010, 12:45:45 AM
Also, this seems to be a review from Igromania (Russian). Not sure since I don't understand a word but they gave the game a pleasent 95%.
I used fine reader and google translator. Here you go:
It is surprising to observe how the value of a series of games Aliens vs. Predator varies from year to year. The first two parts dissimilar in many respects: they have different developers, different approaches and different levels of performance, but they share one thing - it was about the sharp shooters infantrymen. Ability to stay with something nasty and Champs intrigued, but has always been perceived as a sort of appendage, exotics, as an option - multiplayer trick. When you talk about the great AvP 2, you first of all remember, as a comrade dragged by the scruff of the hive.
But it happened that in 2010, to make a first-class fantastic shooter in the world is just a few commands, and Rebellion, alas, not one of them. We sincerely believed that the most interesting thing in the new AvP will play for the people, but familiarity with the first few levels of each of the three campaigns showed: in the equation, where there is a jolly, Alien and Predator, the last two variables - the most important. About all the facts one way or another related to Aliens vs. Predator, we have already written. Below - our impressions of how interesting to play it. And yes, this is really the last preview: release in late February, more - only a full review.
In space no one can hear you yawnJudging by the first hour of the campaign for the paratroopers, the problem with the game in the next. First, the mechanics and the third part of the formal device AvP no different from the second - in the soul of this shooter in 2001, without setting sensible and interesting situations. In the WTO-ryh, this shooter is also quite predictable.
You walk along narrow corridors, inspecting every corner with a flashlight (you can throw and light saber), pokes at the screen, listening to his partner by radio, and the plot is supplied via audio recordings from the PDA dead comrades. A typical battle scene looks like this: you walk into a dead end, you on the radio warned of the danger (rather dangerous), the ceiling falls down a couple of strangers, you kill them and go straight through the nearest hatch - he just opened. There is not a carnivore, exaggerated horror Dead Space, no penny drive Area 51. There is only awe developers to favorite fantasy series and their superstitious fear of spoiling all their own inappropriate outburst.
There are, of course, and the bright moments - for example, the authors trying to catch up with tension. For example, in one scene you're going to light a large spotlight, left on the floor. Designers specially installed it there to shadow stalking behind you Alien (and he really steals) has shown the huge. Reception, joking aside, good, but after it begins again boring walk through the corridors.
Chuzhoi not feed!Surprisingly, in the other two campaigns, the game literally alive. The most interesting thing turned Predator - AvP in his skin immediately turns into a brutal, fast slesher: you can break enemies claws, grabbing his neck and pierce through. In addition, the Predator does blunders of Zaplechny guns and can jump on the respectable distance.
With strangers situation is more complicated. On the one hand, special-abilities they also interesting: they are faster, by pressing a special button can run up the walls and ceiling, but when it comes to violence with some no -whether gaping guards bite through his head or tail pierced. On the other - it is not clear how this campaign to build an entire scene and in general drive skorohodnogo stranger in the framework of staging of interesting situations. However, the classic scene of the escape of a flock of Aliens from the lab set for cheers - just feel a huge carnivorous cockroach, escape.
But the biggest surprise yet remained outside to give us a press version. Of all the possible rokirovok we saw only the most intriguing. Man vs. Predator - in such a combination even campaign for the people can suddenly shoot. Fighting with a smart, well-developed race far more interesting than a brainless savage beasts (although those of the opponents Predator the most brainless and violent - is another question). Since his position is certainly a collision will result in stealth operations. For example, on this "Igromir" We have demonstrated the level where he had to quietly get on a military base earthlings. Predator successfully coped with the task, surreptitiously tearing a head-sky Marines ringleader.
In any case nudnovataya campaign for the Marines - it is not so scary, especially if we assume that it is not de -barks rate. The most offensive blunder - narrative: all the old, the campaign for people individually, for a stranger - separately, for the Predator - otdepno. Anyone with a working imagination can easily deduce what would have happened if we periodically let's play something for those, then for others, within the same level. Just imagine the scene in which you, for example, steals with a flashlight in the skin of the Marines, and then szhiraete himself as a stranger.
In its present form Aliens vs. Predator - too conservative, too deliberate action, which the authors clearly understand how good was AvP 2, but because they lack the spirit to change something in his device. But there is Lance Henriksen, Aliens escape from the laboratory, on the belt Predator skull rattling and shaking hands convulsively squeezed Marines flamethrower. It seems that waiting for us "Terminator: Salvation" in the computer game format. AvP sample in 2010 - a collection of relics fan disguised as dorogushchiye dull blockbuster.
Text next to score 95% score:
Several gigabytes of fans' happiness, the museum two great fantasy films, released under the guise of a computer game. Never before has a series of PTAs did not refer to themselves with such narcissism.