Quote from: Xhan on Aug 12, 2020, 12:47:31 AM
Quote from: Nightmare Asylum on Aug 11, 2020, 06:46:10 PM
Putting the awful enemy AI aside, even just in terms of design and story I thought Colonial Marines pushed things way too far there.
I'd be more interested in visiting a lab that was experimenting on Aliens and yielding all kinds of weird mutations a la the Newborn or the Neomorphs or the various Prometheus creatures than I would be in seeing dozens of Aliens that just have these radically different builds and "attack modes" solely for the sake of gameplay. But then, the random Aliens in Colonial Marines are just one symptom of a much larger problem that all trickled down from someone deciding that it would be a good idea for Hadley's Hope to still be standing.
Utilizing the pathogen from the prequels in the game would be a good way to get some weird genetic offshoots in there and up the enemy variety, I think.
We already knew this was going to be a thing two years ago and there's not going to be much of a game without variation repetition.
Which is why I feel like this particular style of game isn't the right fit for this universe. I don't have anything at all against games like this. I adore
Destiny 2. But that is such a far cry from the sort of experience that I want out of a game with "Alien(s)" in the title.
Any experience that I've ever had in an Alien(s) game that's ever really felt true to the series for me has played up the horror angle and has forced me into tight, enclosed spaces rather than an expansive, open world.
I would
love to be wrong and would be so happy if this works, because I do enjoy games like this and I obviously love Alien. I'm just keeping myself reserved for now.