Easy solution - open your Autoexec.cfg (you'll need the one in ../Doom 3/d3xp/ for Resurrection of Evil) with Notepad and add these lines (assuming you want 1080p widescreen in 16:9 ratio, as is standard):
seta r_aspectratio "1"
seta r_mode "-1"
seta r_customHeight "1080"
seta r_customWidth "1920"
(Moving this from the Doom 4 thread)
Quote from: DoomRulz on Aug 03, 2015, 12:57:52 PMQuote from: Vertigo on Aug 03, 2015, 12:11:43 AM
[Did you modify Half-Life 2 as well?]
Nah.. I think HL2 had at least as many problems as D3 had, but they're generally things it'd be hard to change.
Why do you say that?
My opinion, HL2's saddled with a poor selection of enemies (and pacing thereof), lots of ugly art design (by necessity to some degree, being set in a post-apocalyptic, Orwellian Eastern European city), blandly generic guns and shooting (ZPEFM aside, but I wouldn't want to go through the whole game with that thing humming away), and a disappointingly limited amount of time with the game's unique selling point, the well-crafted NPCs.
I also thought it was fundamentally ugly even at the time, but they've added the Orange Box engine's pretty HDR light rendering and higher-res textures more recently. Textures still look unnecessarily blurry to me, but that's common in older games (and pretty much everything on Source).
Oh, and it immediately irked me that the game solved literally none of HL1's numerous questions, but finished off with a whole bunch of new ones. Very much the Lost school of tantalising/irritating the audience with enforced and excessive mystery.
There's also the issue that the game's unfinished, with the story left on a cliffhanger for 8 years. HL1 felt self-contained; HL2 doesn't, even with the episodes included.
With all that said, HL2 Episode 2 is one of the best story-driven FPSs I've ever played. Much more visually appealing, far greater gameplay and enemy variety, less nauseating vehicle handling, and most importantly, a shit-tonne more NPC interactivity and richer, more emotionally powerful storytelling.
It's that episode which lived up to HL2's original promise, in my opinion.