Quote from: Byohzrd on Apr 03, 2012, 06:44:40 PM
so multiplayer info this sunday? FINALLY. still hoping for Aliens vs Marines play mode
Quote from: Remonster on Apr 03, 2012, 06:18:56 PMThere is no point of hiding game features which can sale your game. If you reveal the game features earlier - the more people will get hooked. ACM will be released without many people to know about it, because there is no info or any videos so far (I don't count the TWO total videos, not representing all aspects of the game). This is very wrong marketing way - because of keeping your never-seen-before features to fail your own game's sales. AvP 2010 released many videos before the release and sold good. That good its the best selling AvP game to date. ACM will be released in shadow and sale poorly, then we will never see ACM 2. Its just lost cause I am still willing to see the competitive multiplayer modes thoQuote from: HicksUSCM on Apr 03, 2012, 04:16:13 PM
I am disappointed. "There was no time" is not an excuse for answering 7 out of more than 20 questions. If you are a dev working on this title you will know every detail about it. Its about matter of 20-30 min at best to answer 30 questions and this can be done if that dev went into the WC with his laptop and answer them while he do his job. And this is for about half hour of ONE DAY, but they got about month or so to answer the questions and still they managed just 7. I can't believe this
It's not that they couldn't answer the questions. They literally cannot answer them. Video Game marketing is planned out in a very specific way, and developers can get into a lot of trouble if they reveal things early.
Quote from: Remonster on Apr 03, 2012, 06:18:56 PMQuote from: HicksUSCM on Apr 03, 2012, 04:16:13 PM
I am disappointed. "There was no time" is not an excuse for answering 7 out of more than 20 questions. If you are a dev working on this title you will know every detail about it. Its about matter of 20-30 min at best to answer 30 questions and this can be done if that dev went into the WC with his laptop and answer them while he do his job. And this is for about half hour of ONE DAY, but they got about month or so to answer the questions and still they managed just 7. I can't believe this
It's not that they couldn't answer the questions. They literally cannot answer them. Video Game marketing is planned out in a very specific way, and developers can get into a lot of trouble if they reveal things early.
Quote from: ikarop on Apr 03, 2012, 01:00:16 PMI totally did NOT see that coming. Was wondering whatever happened to our little Q&A session with GB.
Unfortunately, mainly due to time and resources constraints, just a few of the questions that were submitted have been answered.
QuoteAvPGalaxy – How are Gearbox going to ensure we keep picking up the controller to replay Colonial Marines? What sort of re-playability does the game have?
Gearbox Software – We want to make sure the game is engaging and has lots of replay value to it, so we're experimenting with a variety of approaches to create more long-term engagement than typically seen in a first-person shooter. The upgrades and perks you choose to unlock across the campaign, cooperative and competitive modes are a major part of this and something that we'll be talking much more about later on.
Quote from: HicksUSCM on Apr 03, 2012, 04:16:13 PM
I am disappointed. "There was no time" is not an excuse for answering 7 out of more than 20 questions. If you are a dev working on this title you will know every detail about it. Its about matter of 20-30 min at best to answer 30 questions and this can be done if that dev went into the WC with his laptop and answer them while he do his job. And this is for about half hour of ONE DAY, but they got about month or so to answer the questions and still they managed just 7. I can't believe this
Quote from: Sh0dan on Apr 03, 2012, 05:56:40 PMQuote from: ikarop on Apr 03, 2012, 01:00:16 PM
Unfortunately, mainly due to time and resources constraints, just a few of the questions that were submitted have been answered.
Cheers for this Ikarop, they might not have answered many of our questions, but the ones they did answer were much more informative than usual.
Very happy with how they talk about player choice. Thats pretty much what I wanted to hear, after seeing the E3 Demo.
Quote from: ikarop on Apr 03, 2012, 01:00:16 PM
Unfortunately, mainly due to time and resources constraints, just a few of the questions that were submitted have been answered.
QuoteGearbox Software – We want to make sure the game is engaging and has lots of replay value to it, so we're experimenting with a variety of approaches to create more long-term engagement than typically seen in a first-person shooter. The upgrades and perks you choose to unlock across the campaign