at this point RD, I'm not seeing those factors as signs of true dedication anymore, but as fan-servicing gimmicks. i feel like we haven't been shown a real deal of what the actual game is about(as you said, the gameplay), and unlike Prometheus, it's very bad when a game doesn't want to show you something of such importance.
my enthusiasm got slashed in half when i learned that this was going to be a co-op game as it means i will never get to play the game to it's full extent; first, i do not have the hardware or connection to make a co-op game work flawlessly, second, i do not have the time to organize a game, i am available at very odd hours and days; third, i absolutely suck at pronouncing and i am very hard to understand over the mike in Spanish, let alone in English, and i don't know anyone who will buy and play this game that lives even in the same continent; and fourth, i am very anti social and detest the way some people play and prefer doing things my way, relaxed, without having to work with a team when I'm trying to enjoy the campaign.
i have competitive multiplayer for that, i want the campaign to be a thing for myself. and i know i could do just that, but then the rest of the marines become worthless NPCs i can't make use of because there seems to be no order system whatsoever, nor any tactical elements, which was, incidentally, the only reason this game originally caught my attention some years ago. oh bother.
so now i have a game that i will never get to play like it was meant to; that fail(ed) to expand the universe in a meaningful way and all it does is awkwardly stumble around the setting in an irrelevant mix of fanservice and unimaginative marketing decisions; that reeks of consoleitis, from the railed and minuscule sections of the campaign we saw, to the slow and synthetic movement and ludicrous contextual actions and QTEs, to the presence of hit boxes and fixed spawn points of the aliens, to the goddamn field of view...
and that i can't even get in time?