Started by DoomRulz, Nov 30, 2012, 03:53:46 AM
Quote from: Blacklabel on Sep 20, 2014, 06:58:04 AMmethinks you guys care too much about the opinion of random online denizens. :/
Quote from: Mormegil on Sep 20, 2014, 10:31:04 AMQuote from: Blacklabel on Sep 20, 2014, 06:58:04 AMmethinks you guys care too much about the opinion of random online denizens. :/Bullshit is mention, man.Pay attention!NO1NO! NO MAN!http://www.youtube.com/watch?v=VMQn6AmaEgg#ws
Quote from: Blacklabel on Sep 20, 2014, 10:41:08 AMQuote from: Mormegil on Sep 20, 2014, 10:31:04 AMQuote from: Blacklabel on Sep 20, 2014, 06:58:04 AMmethinks you guys care too much about the opinion of random online denizens. :/Bullshit is mention, man.Pay attention!NO1NO! NO MAN!http://www.youtube.com/watch?v=VMQn6AmaEgg#wshttp://www.youtube.com/watch?v=ub_a2t0ZfTs#
Quote from: Xhan on Sep 20, 2014, 06:10:22 AMQuote"Designing" a game is no different than "designing" any other product. It's technical work. You haven't the faintest f**king idea what you're talking about. At all.Art, at the heart of it, has one requirement and tenet: engagement that produces reflection or a state of recognition (or both).Games do this more-so than any other medium except music, and this is a physiologically proven fact.
Quote"Designing" a game is no different than "designing" any other product. It's technical work.
Quote from: Cvalda on Sep 20, 2014, 01:06:38 PMDANCE, PUPPETS, DANCE
Quote from: Cvalda on Sep 20, 2014, 02:08:14 PMart
Quote from: First Blood on Sep 20, 2014, 02:12:00 PMIts performance art. But still art nonetheless.