QuotePlayers 1 and 2 stand in front of each other with pulse rifles aiming at each others chest (center of hit detection box).
If you are aiming it at your oponent's chest you are playing the game wrong. With 100HP/100A the pusle rifle is 1 shot 1 kill, stagger or no stagger, so your scenario fails right there since both players would die at the exact same time.
QuoteYou fail pretty good at reading, so I'll clarify just this once, I said ->DPS<-, because optimal staggering creates up to three damage hitscan blobs instead of one; damage per shot being normalized doesn't mean anything because the engine is detecting 3 shots irrespective of the source, you're also conveniently ignoring the damage type of PR bullets do which directly affects the damage output thereof as bullets-no gib.
Secondly, I said neck shot for as a specific instance since the shot has to pass through the head hitbox to register as a neck shot unless it's from above and behind which means 25 damage is applied as 5x3x because of the size of the damage blob, aka 15x times the damage before resistance is applied, this is exact same method and functionality used to kill a full health praetorian in one sniper shot, which is perfectly doable, even in 100 ping+ differential situations.
15x DPS.
First of all stagger crates only 2 hitscans per mouse click, and this is only if you make every click perfect (only achievable through external software = cheating) and i said for the pulse bullet type the prae has 0.1 dmg resistance.
And then you are talking about a specific circumstance where the bullet travels through the nech and head hitboxes creating a dmg factor of 15, but on servers and not on paper the only time is see this is when you kill a queen with 1 sniper shot while aiming at the neck and even this doesnt happen on even 1% of all shots, so if your calculations where even close tho what happens in realith we would see praes dying in 2 pulse shots all the time.
Damn i want to learn how to do this too!
Can it happen? Probably. Does it happen? NO. And since my calculations describe much more accuratelly stagger gameplay against a prae i still call:
Quotecomplete and utter 100% bullshit
And even if you can make every shot go through the head and neck hitboxes you still can make it also with normal fire or am i missing something here? Besides, if you can actually do that with every single shot either you are the best fps player of all time or you have a great aimbot.
I really like how you take a freak circumstance that can also be achieved with normal fire or sniper as you say to claim that stagger does 15x dps. At leas im here defending my point using facts that i know are true, not throwing completely unrelated bullshit and false facts to the argument in order to make your point valid.
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Not sure what kind of mouse you're using but any razer or logitech or steelseries mouse made after 2004 has had industry standard anti-travel and anti jitter implementation, your synthetic scenario doesn't really apply, and we haven't even covered one-button macros yet, thanks to AvP2's handy cursor center snap function which cheaters have been plugging into since the game debuted.
And we are finnaly on the practical aspect of the thing and obviously it already seems that this is already a case of someone that doesn have a clue about what they are talking about, but since im here to clarify people ill explain. The problem about stagging isnt about the jitter it causes from fast clicking, sure you can cheat with external software assistance ( which i dont, i use raw imput without acceleration), but that doesnt even matter to this case. The problem is making two distinct movements with your hand (similar to that tap head and rub belly thing), this is why most people have a very hard time moving the hand while fast clicking and to train your hand to do this takes an insane amout of time for reasons which you obviously would never understand.
QuoteAgain not sure what kind of rock and flint based mouse you're using, but any mouse made in the last 12 years is capable of far more than that, and mice made in the last 5 years are WAY more capable of that with zero travel, and again macros make even the most ligament-ally challenged player into a damage spamming superstar.
Now it is clear to me why you cant understand it when you suggest cheating with the assistance of external programs in order to stagg to prove how easy and cheap it is. And by the way not only macro has the most distinctive noise in the world but its also auto banned.