Quote from: Xenofitch06 on Jun 12, 2016, 02:57:10 AM
I know! At least you get to fight...LOL Unloke AI where you just hide and the game hopes you're terrified (I wasn't.). I can't be scared of a Xeno after 28 years of fandom. I'm numb to their "scary" factor.
I hate that its easy to hide from the alien, even on nightmare mode, which was the first mode i ever played it on, including with the kinect features all active. I was kinda screwed since people were playing heavy metal by me, but i still made it through lol
Quote from: windebieste on Jun 12, 2016, 05:53:32 AM
Quote from: Xenofitch06 on Jun 12, 2016, 04:41:44 AM
I think ACM more than deserves some praise considering how hated and trashed it is by almost everybody.
Therein lies the problem. GBX did deliver a sub-par game. For up to 6 years many of us were expecting something a lot better than what was eventually on shelves. Pitchford took every opportunity to hype up this game and declare how dedicated he and his team were to the Project. None of that enthusiasm is present in the final product.
It's not just a few people that were disappointed by the end product. The overwhelming majority of Players canned it. Of course, being badged with 'ALIENS' themes, characters and situations is enough to keep some Players appeased. Good for you! You got a game you are happy with. The rest of us, however, who spend 6 years listening to Pitchford spin his fable were sorely disappointed upon the game's release.
It's not enough for a game to wear all the badges and trappings of its source material. It's got to deliver in other areas as well. 'A:CM's gameplay is no more sophisticated than 'Serious Sam'. For the most basic kind of FPS experience that 'Serious Sam' delivers, it's a better game than 'A:CM'.
I dont think it was subpar, i honestly don't know what happened but my copy of ACM worked fine, the enemies were a nightmare and were smart. I died so many times its not funny. I feel they made a great story especially taking into consideration Aliens:Infestation, which takes place hours - days before ACM, and ACM:SI. I loved their attention to detail and refrences to other aliens stories. I am pretty sure Keys was an infectoid, hence why he did what he did with the hand grenade, they had the pulse rifles used in AvP:Extinction, they also refrence the aliens fast adaptable capabilities from said game & aliens: once in a life time. I also believe that the Raven was ether an alien created only using mutagenic fluids via exterior contamination OR it was a Pred Alien. If you look at one of the pallets behind it, in the room it glues you in, youll see a big collection of Marine helemets, maybe even skulls. Etherway the Raven was taking trophies.
Although alot of people didnt like acm, i dont think it was the majority, most the peoe that like it, or anything that tbey like that alot of people dont, just keep quiet to avoid being attacked. Just on this website i was let known i should kill myself and a more zealous member followed me into every topic i was in just to let me know how stupid i am, and or other members. Last i saw them they were fighting with a mod that told them to stop attacking me.
Financial wise acm is more successful than isolation. This is one reason why i dont think tbe majority hates it, or at least gamers. I think something went wrong in the disc production process which is why some people got lame gameplay. I didnt have that problem, i was torn to pieces often on hardest setting. The only thing i suppose i could wish for is if the evolved aliens had been fightable in storymode.
Quote from: Xenofitch06 on Jun 12, 2016, 07:23:17 AM
But you would be able to kill it. They're not that strong, as shown several times in the movies. No more than a normal human. So not being able to fight against it is just an annoying and unrealistic game choice.
They are actually really strong, isolation compliments acm well in tbat it gives a good idea howmuch more deadly the weapons used by tbe militaries are as opposed to civilian weapons. .357 magnums are really powerful, yet they cant kill the alien. Anytime you have seen an m16 take down an alien has been when it used a good portion of its clip, the variation of m16 we use now, which was in avp:r is real powerful compared to its first incarnation. In all the lore we see aliens adapt for real heavy combat, including ACM. When they get serious alot of people seriously die
Something cool you might not know is that the window the alien easily punches out in "Aliens" is armored quartz. Fused quartz is really strong it can withstand 160,000 pounds per square inch of pressure pressed on it. In real life we only have on type of steel that can do withstand better.
Quote from: 426Buddy on Jun 12, 2016, 03:20:04 PM
Take isolation out of the equation, Aliens:CM is the worst fps I've played in recent memory. Just comparing it to other shooters alone.
I'm all for the idea of the game, but it was all done so poorly... gameplay through graphics it was all below average. The story is so bad Fox doesn't even consider it canon anymore. I would still love to get a great Aliens: Colonial Marines game, I've been waiting since the original ps2 game (that was canceled and never released.)
To each their own though, I know there has been games that I loved and everyone else seemed to hate.
Personally i feel isolation would had been better if it hadn't been an alien game. I think its creepy enough being in deep space on a abandoned space station run by a coocoo computer that could kill you at anytime via droid legion.
Honestly where is everyone getting this information that ACM isnt canon? Best answer i get is an inside source, but from what i have seen its not being made non-canon since a novel being written based of the avp tabletop war, and its supposed to explain how Crushers came too LV-426.