Some information about AHFTF (I apologize in advance for my English)
Why "Hope for the Future"?---------------------------------
The name of the game has several meanings:
First, it is hope for our protagonist and his family. The hope is that they will find a better job here, a better life, and eventually find their happiness.
Secondly, it is the hope of people who, having fallen into a nightmare, will hope that they will be able to survive it.
And thirdly, it is a hope for the future for the Alien Queen herself and her hive.
Plot, protagonist and narrative--------------------------------------
Everyone knows the history of Hadley's Hope Colony, right?
What happened to her and how did it end?
However, many don't cease to worry about how it all happened?
What kind of people lived there?
What kind of relationship did they have?
How did they experience what happened to them and what emotions did they experience?
Who went crazy and how?
And the answers to these questions will permeate the entire plot, on which the entire narrative will be built.
In the main company, the story will go on behalf of one of the colonists, who has not previously appeared in any work published in this universe.
The prologue of the whole story will begin even before the main incident.
We will see the colony in peacetime, working hours, people going about their business, when nothing yet portends trouble.
Our ward will be part of an expedition that will take place along the "Jordan's Route", on a plateau with an abandoned ship, which was visited by the Nostromo team 57 years ago.
The mission will be similar to the one in "Alien - Isolation".
In addition to the main company, there will be three more small plot branches (something like the "Survivor" mode from "Alien - Isolation") that will show us the history of the colony from other sides.
Whether the characters from these storylines and the events associated with them will be significant, it will be up to us to decide.
The developer wants the whole story to begin in chronological order, and it is with three plot branches that, in addition to revealing a considerable part of the plot, will have to teach us the basic mechanics of the gameplay.
The decisions we make for the characters from the plot branches will probably affect the subsequent narrative in the main company.
The heroes of the plot branches will be:
Kate Starms (
Demo 0.5)
Deputy head of scientific laboratory. 33 years.
Arrived on Acheron, with her parents, still a teenager.
Responsible and ambitious scientist, quickly climbing the career ladder.
She became the youngest member of the leadership of the colony at the age of 27.
Kate is unusual, but, despite this, she takes her work seriously, and don't accept when someone exceeds authority.
Knows almost every colonist by name.
There is a husband and a son.
In the demo for this character, events will unfold in the administrative complex (south gate).
According to the plot, it's already the second day that everyone is looking for a parasite that escaped from Russ Jordan.
Together with Kate, we need to find out what the colony's leadership is hiding.
Why the Jordans were sent to the coordinates they went to, and what the WY board of directors knows about it.
Having learned the secret kept by the leadership of WY, Kate has to make a difficult choice whether to bring the information received to ordinary colonists or leave them in the dark.
We will visit: morgue, command center, medical compartment, corridors of the colony and some other places that were left behind the scenes of the film.
Despite the old graphics, bugs and problems with voice acting, the demo is recommended for review, because it allows you to feel the atmosphere and understand the principle of immersive and exploratory gameplay mechanics.
It is planned to be re-released in the future.
The complex will be redone and improved.
The sound issue will be fixed.
It will also be possible to add some excursion mission to the scientific laboratory, in which we will be shown why people decided to start terraforming this "lifeless stone" on which this colony stands.
Colin Rod (
Demo 2.2.7d)
Assistant engineer for life support systems. 26 years.
Arrived on Acheron, with his parents as a child.
He learned the profession from the best engineers of the colony.
In the demo for Colin, the events will unfold under the residential complex (western gate), on a technical level, after a while, as the first chestburster breaks out of Russ Jordan.
Having descended into the technical premises in order to eliminate the malfunctions that have arisen, our character will encounter an unknown and frightening creature.
He will have to make a lot of efforts to get to the surface and warn the colony of the impending threat.
The demo fully reveals the "Stealth-Horror" component of the gameplay.
We will visit: bar, street, residential complex, lounge, dining room, laundry, hydroponics and technical departments, and also find out the terrible secret of the disappearance of Ann Jordan.
In the future, developer plan to release a new build of this demo, which will be more optimized.
The level design will change slightly. Now, when passing, it may seem to some people that sometimes there is nowhere to go from Alien, but this is not so, and there are plenty of places where you can hide from it (under boxes, in dark corners...), but visually this is not entirely clear, because such places are not accentuated in any way.
In this regard, game conventions will be added to understand where you can hide and what to interact with.
A few more people will be added to the technical level.
If there aren't so many people in the residential complex, which is justified by the fact that the action takes place during working hours, and in principle there should not be many people there, however, there arn't enough people in the technical rooms and 2-3 more colonists will appear in the next assembly.
If during the course of the story Colin survives, then later it will be he who will go to eliminate the water breakthrough at the lower levels of the colony (the place where the Alien will later drag Newt away).
Frank ParkHead of security. 36 years.
Upon arrival at Acheron, he was immediately assigned to a guard post in residential sectors.
From the age of 22 he became an assistant to the head of the security service.
At the age of 30, he took the post of head of the security service in the colony.
Has a wife and two daughters.
In Frank's storyline, a more distant time will be shown, when we will have suicide missions with sorties to search for survivors (by personal transmitters) and food.
The demo will show the tactical and shooter components of the gameplay.