Quote from: The Cruentus on Mar 27, 2024, 01:37:56 AMIt was flawed too as I recall getting executed like that even when I was a good distance away, and same when I killed someone with it. They could have jumped away and they still got killed.
Before the patch anything 180° / meters away behind the character would trigger the instant kill.
It got fixed, something around a 60° I think.
Technically You could still see the character one either of your side meters away and have it see performs the instant kill, very anoying since aliens understood really quick it was much faster to wallwalk tail spam or RUN and spam instant kill.
But yeah patches kind of fixed the issue there was at the beginning.
IMO what that game lacked was a true direction. It tried too hard to be a sequel to the first AVP movie but in an ALIENS context.
Also while animations looked superb on the outside, I always had the feeling in the game that I was playing a tank, restricted a lot by movements while it should have in fact be the opposite.
And it lacked many gameplay features that are to me necessary to an Alien game that Isolation at least got like using Crouch, climbing ladders and going through vents (not like the Alien shortcut thing they made).
AVP2 despite its comic art style nailed a lot of things from both Alien and Predator Universe just like the first Rebellion game.
It's precisely what lacked the 2010 game. I remember having a movie feeling only for the first mission of the marine then it went away.
As an alien you spend a lot of time in the jungle or on the floor or in very open space with plain line of sight.
As a Predator it's mostly ruins of antics.
As Marine none of your mission feels really singular beside the first one since they're all shared as a core from other species and so they feel very predictable and triggers seems very very random like they started designing the map, made them for the Predator and then as an after thought kinda tried to figure how the Alien & Marine would go through the same level design. It's efficient to save time but it really take a toll on the gameplay IMO.
And I don't like most jump mechanic / wallwalk.
They clearly restricted it (the way you have spots you can land) so they wouldn't fear you get out of the map.
Movements as Alien & Predator never feel rewarding within the map, all the vertical movements are not properly rewarded and replaying the game gives very little opportunities for a different approach. It's like movements are pre-scripted because they are too restrictive.