Quote from: 426Buddy on Jan 11, 2019, 04:57:12 PM
Quote from: Hemi on Jan 11, 2019, 04:04:07 PM
Don't want mobile game. Want propper sequel with Amanda. The end.
Better get working on it then.
No one is going to invest in a sequel if they dont think they can make money on it. If Isolation was a financial success we would probably already have a sequel by now.
I feel like I'm in a time loop.
Isolation was a success,
Sega were unrealistic about the measure of it's success.
Especially considering that incredibly shit IGN review.
ACM's reception the previous year, Isolation's expense
(Triple AAA) and niche genre.
Quote from: Perfect-Organism on Jan 11, 2019, 04:23:40 PM
Quote from: Local Trouble on Jan 11, 2019, 08:51:10 AM
The apparently recurring misadventures of Amanda Ripley. One encounter with the alien was contrived enough.
I wasn't that contrived. Finding the black box was a bit contrived, but Amanda wanting to find out about her Mother's fate was a natural motive. To say otherwise is to denounce the persistence of memory.
Alien's about blue collar working Joes,
most of which- if their mother disappeared
in the vast expanse of space would grieve
and then move on. Guess we're lucky that
Amanda Ripley's the Hollywood
perseverance archetype.
It was contrived, but it was done well-
for it to happen repeatedly makes it more
absurd each time- Amanda knowing Zula
BEFORE either of their encounters makes
the universe very small indeed.
But I'm willing to give it a chance depending
upon how they handle Isolation's ending,
perhaps they pick up the Torrens and Ripley
is forced to watch and scream helplessly
as she begs them to not open the airlock.
(A rescue USCM ship perhaps) we'll see.