Mount and Blade 2: Bannerlord
Lots of flaws (cause it's still early access) but I enjoy this game and I loved the first game Warband so I believe in the potential it has.
Economy needs work though as I believe it's poorly documented even if it's probably not final, the thing I often seen said is that profit in a towns workshop you own is tied to what the bound villages are producing but I think this is just plain wrong at this point. I've actually had more success with trying to see what ISN'T produced locally, such as silver, and changing production from a smithy to a silversmith, now instead of making 30 coin I'm making over 200 coin (passive, without me helping via trade), so I think profit isn't necessarily tied to what is in abundance locally but rather what is in higher demand yet still has a consistent enough availability of the required resource via trade from AI that isn't local that you can still make a profit rather than seeing the number 0 sometimes.
... did I mention that you can bash someone's skull in with a two handed axe?