In the United States Joint Strike Force I started out a Captain but am now a Brigadier General in WW3 in the game EndWar, and commander of the 16th Armoured Battalion.
QuoteThe 16th Armored Battalion is a forward-deployed cavalry centric force capable of conducting offensive and selected special operations under any environmental conditions.
After launching a successful and daring raid on a significant power plant that was European but later fell into Russian hands, Russia retaliates by send an air attack and I am the defender of Washington D.C. I successfully defend Washington then later drive the Russians off American soil. Next I gain ground north-west of Moscow and am in marching distance of the city but am ordered away to wage a campaign against the European Enforcers Corps in southern Europe. Spain falls first, then I push my 16th armoured battalion east as far as Greece (while raiding air fields along the way) then turn my attention north against Russians invading European soil and win my first major battle against the infamous Alpha Brigade of the Spetnaz in the Battle of Brenner Pass.
But then bad news comes, while my victory was mighty a friendly AI battalion is defeated by the Russians and Greece which I had taken is now in Russian hands. Plus my main goal of the war was to take Moscow, but it seems it has already fallen to the European Federation, and Europe is moving on the ground I previously gained up there.
So when I get back to the game, my first move will be to enter in another major battle on an air base against the Russians, when this base falls to my hands the Russians will lose all air power. On the bright side, I'm getting closer to Paris in the process.
The cool things about my battalion is that I only get two rifleman platoons, but I have compensated for that by making them elite, highly trained and advanced, and very battle hardened badasses. They particularly shine when the enemy upgrades a satellite uplink so they can call in air strikes or regular army reinforcements. I send these elite enemy rifleman platoons behind enemy lines by air to capture these uplinks and deny the enemy airstrikes or regular army reinforcements. To relive them I usually launch a blitzkrieg strike of my powerful tank force as well as mechanized transports and mobile artillery, and use engineers to capture uplinks that end up behind my blitz spearhead. This usually ends with the enemy landing zone (spawn point) being overrun by my forces.
The pride and joy of my armoured battalions is the tank squadrons, all of them have seen battle. My battalion bonus means my tanks have 10% more firepower but -5% health, but I've spent millions into upgrading their defences so they are still very tough tanks. Before I got off I upgraded all my tank squadrons with special high explosive rounds. Their attack has also been greatly upgraded and their mobility is fully upgraded.
I'm also happy that I have mobile artillery with upgraded range and mobility, because there were some pretty bloody battles which if I didn't have that mobile artillery it would of gotten really damn ugly on my end.