Fan Reviews

Started by Darkness, Feb 14, 2010, 05:34:49 PM

Author
Fan Reviews (Read 88,007 times)

Brother

Brother

#585
Quote from: HeavenlyBIGFOOT on Sep 21, 2010, 10:49:03 PM
this game is balanced perfectly...

Quoteso many bitchs complaining

Quotemarines were useless and their melee is pointless

Quoteblock and counter

Quotethe game is the most fun online you'll have

Quotethis is better then the rest of them

Quotethe balance is unmatched

AcidGlow

AcidGlow

#586
Quote from: Corporal Hicks on Sep 21, 2010, 06:16:32 PM


Not at all. I'm merely defending the nerfing of the Predators from being the more impervious creatures from films into being the more killable creatures in AvP. I think you got the wrong end of my stick here. But I did forget only the caster tracks but it is a monster, you can't recover from the hit.

If the pred user times his charge wrong, he may throw a level 2 blast which will cause a "light attack flinch", you can recover from that. But level 3 charge is the knockdown.

FUZION PREDATOR

FUZION PREDATOR

#587
Quote from: HeavenlyBIGFOOT on Sep 21, 2010, 10:49:03 PM
this game is balanced perfectly... when it was first released there were so many bitchs complaining that the marines were useless and their melee is pointless. the same goes for the aliens... apparently their too week. well if people would actually give the game a chance and actually play the species like their suppose to then it wouldnt be a problem. i constantly see people rampaging into marines trying to get a random kill. its not about that. you wait for them to make a mistake and make them pay for that mistake. marines are amazing when combat gets heavy. the block and counter attack gets me in first place almost every time im a marine. god damn people playing the game like its a typical death match where you just bombard each other. yes im talking to the call of duty players amongst us all. this game is tailored towards the species characters. learn them and the game is the most fun online you'll have. the other day as an alien i pulled off an amazing stunt. 4 marines held up in a tunnel on gateway and i ran straight through them . this distracted them as my team mate SK'd the first marine. then i ran back on the roof took two out. the last guy in panick ran and on three we both pounced him. instant kill. im a huge AvP fan and alot of you need to stop living in nostalgia. this is better then the rest of them. the balance is unmatched. Now come and show me how easy you all think it is to kill people on this game. i bet i kill you more.
:-) HeavenlyBIGFOOT signing off.


Sorry but if say AvP1999 was the most funny AvP for me ,then it's the most funny AvP game for me
the fun itself is a too subjective thing, to be so much discussed.
I was just saying how proud and cheerful my team was (Marines team) ,when our team work succeed to kill a Pred or stopped an Alien swarm.
With AvP 2010  nobody cheer or "great work team" when you killed a Pred or some xeno. Nobody give a sh*t cause everybody can do thing a lone.
Then the only way ii found to given me some fun as a Marine is to only use the pistol (if their is only Pred on the Map) and sometime beat to death my opponent (that's pretty fun i admit  :D)
and the SK make jus the thing more delicious.

MadassAlex

MadassAlex

#588
For me, it's the most satisfying killing a Predator in AvP2010. Partially because of the execution kill animations, partially because Predators bleed like it's going out of fashion.

The strangest thing about AvP'99 was the jousting matches I would have with Predators. They'd charge up their wristblades and I'd charge up my tail and we'd run at one-another and try to score a hit. Fun... but not exactly characterful.  :P

Besides, I prefer the AvP2010 Predator because it fits my idea of the creature better. There's no reason a Predator should be able to stand up to magazines of pulse rifle fire, so it's better off using technology and agility to choose a superior position and strike when the moment is right. Waaaay better than the AvP'99 Predators that run around with pistols and discs out spamming all over the place.

Corporal Hicks

Corporal Hicks

#589
And for we enjoy AvP 2010 because it is fun for us. I know I certainly have lots of fun when I'm playing the game. I know I shout abuse at my party when I take out the Predator in Pred Hunt. I celebrate when I take a cunning and intelligent Alien player out.

For me, AvP 2010 is the best AvP experience. I feel like I'm actually in the middle of combat with the game. Not circling, lunging forward, attacking. Or being an Alien missile. Now don't get me wrong. I love AvP Classic and AvP2 - I spent many hours and sleepless nights on that game but AvP2010 just looks and feels right. It feels like AvP.

It's not without its flaws - the ranked match making system being my peeve - but it's nowhere near as bad as some people like to make it out to be.

DoomRulz

DoomRulz

#590
AvP would be more fun if there were more people playing online (PS3). That's all I have to say.

MadassAlex

MadassAlex

#591
Quote from: Corporal Hicks on Sep 22, 2010, 11:17:19 AM
And for we enjoy AvP 2010 because it is fun for us. I know I certainly have lots of fun when I'm playing the game. I know I shout abuse at my party when I take out the Predator in Pred Hunt. I celebrate when I take a cunning and intelligent Alien player out.

For me, AvP 2010 is the best AvP experience. I feel like I'm actually in the middle of combat with the game. Not circling, lunging forward, attacking. Or being an Alien missile. Now don't get me wrong. I love AvP Classic and AvP2 - I spent many hours and sleepless nights on that game but AvP2010 just looks and feels right. It feels like AvP.

It's not without its flaws - the ranked match making system being my peeve - but it's nowhere near as bad as some people like to make it out to be.

This.

AvP2010 made some significant steps towards being a better AvP experience. More power to you if you don't like the slowed pace or other changes, but for what it's worth, I find AvP2010 to be fun, atmospheric and tense. A slower pace suits the franchise better to my mind.

The low playercount sucks and does speak of some sizable flaws, but those flaws don't undo the strong elements.

FUZION PREDATOR

FUZION PREDATOR

#592
Quote from: MadassAlex on Sep 22, 2010, 02:13:36 PM
Quote from: Corporal Hicks on Sep 22, 2010, 11:17:19 AM
And for we enjoy AvP 2010 because it is fun for us. I know I certainly have lots of fun when I'm playing the game. I know I shout abuse at my party when I take out the Predator in Pred Hunt. I celebrate when I take a cunning and intelligent Alien player out.

For me, AvP 2010 is the best AvP experience. I feel like I'm actually in the middle of combat with the game. Not circling, lunging forward, attacking. Or being an Alien missile. Now don't get me wrong. I love AvP Classic and AvP2 - I spent many hours and sleepless nights on that game but AvP2010 just looks and feels right. It feels like AvP.

It's not without its flaws - the ranked match making system being my peeve - but it's nowhere near as bad as some people like to make it out to be.

This.

AvP2010 made some significant steps towards being a better AvP experience. More power to you if you don't like the slowed pace or other changes, but for what it's worth, I find AvP2010 to be fun, atmospheric and tense. A slower pace suits the franchise better to my mind.

The low playercount sucks and does speak of some sizable flaws, but those flaws don't undo the strong elements.

And don't worry i respect that  ;)
when playing AvP 2010 i just have to remember that (if i play as Pred) a single secondary shotgun rounds can kill me (very vulnerable). Or (if i play as a Marine) to use a much as in can my pistol (in order to increase the challenge).
I only very rarely play as xeno  cause of his difficult maniability (but i don't forget that human can block my claws attack)

I mostly understand Hicks and Madass point. The only real  complaint i have about the game MP itself (without comparing him to the other AvP MP) is the insane range of the SK (2m or more). When it happen, you just slide on the ground (or the opponent reappears in your arms)

MadassAlex

MadassAlex

#593
Yeah... the huge SK range is pretty weird.

It would be better if the SK range was reduced and the Marine's motion tracker had 0 range behind.

Kimarhi

Kimarhi

#594
My complaint isn't really that its slower paced, its more that it feels like a beat em up rather than an AvP game. 

Everytime I engage in melee it throws me back to the nintendo days of punishment sponging and heavy attacks.  It feels like a mechanic, and thats what it is.  The only difference is I can pull off an instant kill by standing behind someone.

Of course all games rely on certain mechanics to push the action, but the really good ones disguise it. 

AvP doesn't feel natural to me.  It feels clunky and unresponsive and I still think the sp is shallow and uninspiring while the MP would benefit from its previous incarnations fluidity.

I know earlier in this thread I argued I wish it had a faster pace, but that wasn't really what I was trying to argue.  I wish it was smoother and more refined. 


FUZION PREDATOR

FUZION PREDATOR

#595
Quote from: Kimarhi on Sep 23, 2010, 04:58:52 AM
My complaint isn't really that its slower paced, its more that it feels like a beat em up rather than an AvP game. 

Everytime I engage in melee it throws me back to the nintendo days of punishment sponging and heavy attacks.  It feels like a mechanic, and thats what it is.  The only difference is I can pull off an instant kill by standing behind someone.

Of course all games rely on certain mechanics to push the action, but the really good ones disguise it. 

AvP doesn't feel natural to me.  It feels clunky and unresponsive and I still think the sp is shallow and uninspiring while the MP would benefit from its previous incarnations fluidity.

I know earlier in this thread I argued I wish it had a faster pace, but that wasn't really what I was trying to argue.  I wish it was smoother and more refined.

Yeah , i have the same feeling too. It's like that the Predator (or the other species) doesn't want to obey to your orders.

AcidGlow

AcidGlow

#596
Quote from: FUZION PREDATOR on Sep 23, 2010, 07:45:00 AM
It's like that the Predator (or the other species) doesn't want to obey to your orders.

That's called lag.  :P  I don't have issues of inputs being read..

Kimarhi

Kimarhi

#597
This is the PS3 version. I haven't tried the PC or Xbox360 version yet.

T.L.22

T.L.22

#598
What my interpretation of what some folks seem to have an issue with is that the game does not play like a standard first person shooter. The others did. The only real bizarre things with the other games were that the alien could walk on almost every surface and the predator could cloak and detect prey, and had homing weapons (though even these were done in other games like Dark Forces 2 prior to AvP '99). As far as the mechanics of the fighting went however it was your standard FPS fare, done up relatively well. What it mostly had going for it were creatures we are all undoubtedly fans of, and also the cold dark horror atmosphere of the games.

With AvP3, what we've run into is a game that doesn't play like completely like a first person shooter. In fact, only about a third to a half of the game plays like one. What I'd describe it as would be more of a first person action game with shooter elements and (as one poster said) brawler elements, and it certainly takes people out of their comfort zones of simple point and shoot. There's less Quake style gameplay (which I do love, this isn't a bash) since the game is more about engagements, and the engagements themselves have quite a skill curve. Some people get frustrated because they feel too locked in, which I don't blame them for because they are being locked in with their opponent. You're not supposed to be able to run away, you're supposed to finish what you started, or approach your targets more carefully. The downside to this system is that yes, one little slip up means death. The upside to it though is that your confrontations with the enemy are all that much more personal and visceral. You're not slicing at the air in front of you with an enemy just happening to be in the way, you're deliberately jumping into and facing your foe and cutting them a new hole.

AvP3 is my favorite first person game because it makes me feel on edge, worried about low clips or whether those guns can see me from my perch or if that lone warrior on the other side of that wall is prime for the picking. Each of the races plays completely differently, and the game itself doesn't play like any other games on the market. Just about everything else is either a derivative of Quake, Halo or Gears of War (or combinations of the three), which are all fun games in their own right, and I don't think less of folks who are fans of any of those gameplay styles. I've just got a preference to this little number.

Just sayin', no need to hate on the game because it didn't fill your shoe size. It certainly meets/exceeds others' expectations, and it sure ain't a bad game. It's just wildly different is all. The reviews certainly reflect this, what with them ranging from 5/6's to 8/9's. Nobody knows what to really make of it.

Vertigo

Vertigo

#599
TL22: Absolutely, 100% spot-on.

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