@Eighth: I'd love to say no, but essentially there's no way to refute that claim until something more concrete comes along.
That being said, the quality of work in this demo is amazing. Very authentic. I wish I could say that it blows the A:CM demo out of the water but I'm not familiar enough with it to make a comparison. I do remember feeling excited because the A:CM demo looked very authentic. Perhaps in the same vein as A:I.
In regards to A:I, I will say that the visuals make me feel optimistic. I mean, what's not to feel optimistic about having complete access to the FOX Studio vaults. making the game "sets" to scale with the Nostromo blueprints, and using Ron Cobb's work as a sort of bible? Aliens games have always had pulse rifles and smart guns and nods to the James Cameron movie. CA, however, has taken this to a whole new level. So much detail. Hell, music-wise, they even had some of the original studio musicians that played for Jerry back in the day work on the music, here! Not to mention, they've recorded over 200 minutes of music for the game. This is clearly a labor of love by these guys and they're doing everything that they can to bring the Alien universe to life, and back to its old level of respectability pre-A:CM. I don't really recall the same level of artistic pedigree involved in A:CM as is on A:I. These guys clearly love Alien more than Aliens, and as sad as it may sound, that's enough to bolster my faith in this project; if they wanted to make some quick cash, they'd just make a shooter with some guns and a shitload of aliens, but instead, they're making a very specific kind of game that appeals to a specific audience. This isn't some quick, cheaply made game. It's high quality shit.
I just wish the demo were more up-to-date.