Quote from: SpaceMarines on Dec 08, 2013, 08:09:45 AM
Honestly, I doubt the PC was silent due to technical limitations; plenty of other RPGs with massive amounts of dialogue have had fully voice-acted player characters. It seems to me to be a very conscious creative decision on Bethesda's part.
This isn't mass effect; you have 10 races and a gender for each, multiplied by every time you select a dialogue, and they don't use very strong audio compression (I believe they use a lossless compression in their bsa archive format).
I checked my folder and it's
sounds.bsa 931.432MB
Voices.bsa 1,424.370MB
That's 2.35GB just for audio, and the npc voices take up over 50% more space than every sound effect in the game. I think they just didn't want to use multiple dvds, rewrite their audio engine, or spend more money and time hiring the extra talent and putting it in the game. All that aside, making your character mute just to keep it similar to previous games is a pretty poor reason. It's not like they couldn't add "Player character is mute" switch in the settings menu.
Quote from: WinterActual on Dec 08, 2013, 09:28:18 AM
The RAM is no longer an issue but the GPU power is an issue for the XO.
Not a problem at all if they build an engine that scales well across platforms, and it shouldn't be difficult since the consoles are locked down pcs and the xbone literally runs windows now.
If they use gamebryo again we'll be stuck with a memory leaking, stutter-fest, hitching, bug ridden, retarded AI, blocky shadowed, ps2 era animated nightmare of a game that you'll love just as much as you'll hate.