I agree that AVP was a good game.
I enjoyed it thoroughly for what it managed to deliver: a solid Alien vs Predator experience.
The ambience, the setting, the story, the graphics, etc. are all solid in my opinion.
As a competitive multi-player game however this game falls flat on its face, hence why it doesn't have any lasting appeal to me nor most of the people who bought the game.
I can excuse a lot of issues simply for it being an AvP game but the game really is unbearably frustrating when you take it online.
It makes sense to have a melee system installed when two races utilise cqc so I can only applaud its inclusion, but the execution is poor and really the system lacks any depth whatsoever.
And I always thought the close quarters fighting felt rather clunky (especially when playing as an alien); it looks rather goofy when you view an Alien and a Predator repeatedly running into each other and retreating with crossed arms like they're performing a sort of joust or whatever.
This being an AvP game, I would have expected grapples, tackles and frantic slashing instead of what we ended up with.
Though I imagine this might have been difficult to implement on consoles with the limitations the controllers bring with them, those being a lack of buttons to offer all of those functions.
I suspect ''consolisation'' trickled into the way the marine plays as well.
Aiming just feels a tad bit too unresponsive, which can spell your doom in a multiplayer situation.
Attempting to fiddle with the mouse settings presents you with all sorts of weird options I have never before encountered in PC shooters such as seperate x and y axis sensitivity and an option to ''reduce mouse lag'', the latter probably being a sort of band-aid applied to combat the console-y feel where stitches might have been a more appropriate treatment.
Individually these problems are bearable, but when combined it just becomes too much to deal with for someone who grew up on Quake III based shooters.