Hello everyone, long-time lurker here.
About two months ago I've visited
this topic and learned about Alien - Into The Vents, a small horror fan game being created by OpenMawProductions. I was very excited with a prospect of playing a scary Alien game for a change (especially after the failure of A:CM), but it turned out that the project might be dead. I've contacted Steve at OpenMaw and, unfortunately, it turned out to be true - he lost the game code due to an unfortunate accident. I've decided, that his idea was too good to let it die like that, so I've asked for his permission to use it and recreate it in Unity engine. Thankfully, he's agreed and even provided me with some nice assets and valuable advice. So now, after two months of not-so-continuous work I almost have all the features for the initial release in place.
So, what is it?
I took the liberty of tweaking OpenMaw's idea a little. The protagonist, for example, is no longer captain Dallas of the Nostromo. It's a different story altogether, although loosely based on the Dallas' ventilation scenario. The gameplay is simple, yet should provide for many scares and tense moments and it's almost identical to Steve's original concept. You're thrown into the ships's ventillation system, but you're not alone - a xenomorph also stalks these claustrophobic corridors. In order to get rid of it, you need to find 6 randomly placed switches (the number might change after more playtesting) and escape back to the entrance. The alien roams randomly around the ventillation, but if it sees you, it will chase you (of course it's possible to lose it).
You're equipped with a few items to help you with your task:
Flamethrower - its tank is almost empty, only allowing for a few shots, but it will slow the xeno down, buying you some time to escape (although you won't be able to kill it).
Motion tracker - it's the same model that the colonial marines use, but its display is broken. Fortunately, it's been modified to work in 360° radius, so it will inform you about alien's proximity, but not ithe direction it comes from.
Flares - a pack of five flares that you can throw to illuminate some areas or help you mark a path in the maze-like tunnels.
Planned features:
If I can release this without a negative response from Fox, I'll consider expanding it with multiplayer and a level editor.
As for the art, well, that's a slight problem. I'm a programmer, not an artist. I've created some basic, untextured level geometry and ripped some models from A:CM (xenomorph, motion tracker etc.), but it's all just temporary. To lower the chances of getting foxed i thought it would be better to have original art assets.
So here's where I need your help guys. Are you a modeller and/or texture artist? Would you like to help me finish this little project? If so, please respond to this topic. I cannot offer you any compensation, since this project is strictly non-commercial, but hey, you're going to have an alien game under your belt
.
I'm also open for any ideas or suggestions you might have.
Sorry for the wall of text and thank you if you read this far
. I'll try and upload a video of what I've got so far tomorrow afternoon, GMT time.