Alien: Resurrection PS1 game missing official materials questions

Started by EBGEHN4, May 20, 2018, 08:23:03 AM

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Alien: Resurrection PS1 game missing official materials questions (Read 3,668 times)

EBGEHN4

Quote from: Wweyland on May 27, 2018, 04:43:44 PM
Sent the manual in a PM. If anyone else wants it, I can share it.

Thank You very much! The info is quite useful!

Wweyland

Good luck with the article. Although I speak some Russian myself (learned it at school), I am still gonna have to Google Translate it.

EBGEHN4

Quote from: Wweyland on May 27, 2018, 07:30:02 PM
Good luck with the article. Although I speak some Russian myself (learned it at school), I am still gonna have to Google Translate it.

Thanks! I'll try to do my best! It is very cool, that Foreign Readers are also interested in my works) So unexpected)

SM

Quote from: lost dragon on May 24, 2018, 08:10:55 PM
Your welcome to use the following from my interview with Martin Piper:

MARTIN: There were four version of Alien Resurrection. I was there from the almost
beginning.
1) It started life as a platformer with some pre-rendered sprites jumping
around a pseudo-3D side scrolling level.
2) Then the producer at Fox Interactive saw Reloaded and wanted Alien
Resurrection to look like it. So we went to top down isometric 3D
https://www.youtube.com/watch?v=Q01S-g18XFc
3) Then Fox wanted to be like Tomb Raider so we went full 3D with high poly
third person Ripley.
We added vent crawling, where the camera switched to first person with a
gun.
4) As a quick coder hack we then tried out making it first person for the
whole game and that was the magic moment. We calculated that we could make
the levels much larger and have more realistic aliens and levels if we
saved all the polygons from the third person Ripley.

The switch from 3rd to 1st person actually didn't throw away much code. The
3rd person system was full 3D anyway. It did throw away a lot of the high
poly model and animation work for Ripley though.


>
MYSELF: Ok, lets move onto the version we got, the superbly atmospheric
> FPS viewpoint.Played in the dark, with the sound up (and a PS1
> Mouse!!!) this game was bloody marvelous, really nailed the
> atmosphere,seemed to push the PS1 hardware to the limits and a superb
> feeling of creeping dread etc..yet the standard, dual shock controls
> frustrated many, inc myself, hence the PS1 Mouse comment, you really
> did need one for this game.
>
> so, what was your role on the game?.Did Argonaut try various control
> methods for the dual shock set up? and are you yourself an Alien/s
> fan?.
>
>
>
MARTIN:So we went full first person 3D and implemented a BSP to optimise the level
rendering, like Quake did. At this point we added mouse support because
that was the best way to play the game.

While playing Quake I got the idea of dynamic lighting for the PSX using
octrees. A quick late night coding session and we had full dynamic
lighting. It meant we could light the levels with flickering lights. We
could force areas into shadow. We could throw flares around and explosions.
I even added shadows where doors opening and closing would affect the
lighting.

Technically speaking for the PSX Alien Resurrection was really cool. We had
full 3D dynamic lighting and fully dynamic entity system. Most games at the
time would pre-allocate static blocks of memory and therefore waste memory.
But we could handle dynamic changes during the level. So one moment we had
several aliens (which used a lot of memory) or large numbers of face
huggers (which used less memory). Or we could mix enemies depending on the
memory situation. Sony profiled it and were really surprised we used memory
so dynamically.

These days of course games use dynamic systems all the time, but in those
days it was really unusual.

The project went on for years though. It was many months of crunch from
hell and all night working.

You're doing the Lord's working archiving all this old game stuff.  :)

Corporal Hicks

You can get onto Alien Legend (I used to love that site. Nostalgia flashbacks) via Wayback. Since the site used to display in frames, it doesn't quite display in all her former glory but here's the Resurrection page - https://web.archive.org/web/20041030201410/http://www.planetavp.com:80/al/Memorabilia/Games/psar/index.htm

Doesn't look like the images work though.

EBGEHN4

Quote from: Corporal Hicks on May 29, 2018, 09:23:59 AM
You can get onto Alien Legend (I used to love that site. Nostalgia flashbacks) via Wayback. Since the site used to display in frames, it doesn't quite display in all her former glory but here's the Resurrection page - https://web.archive.org/web/20041030201410/http://www.planetavp.com:80/al/Memorabilia/Games/psar/index.htm

Doesn't look like the images work though.

Thanks)

Yeah, this site seems almost dead. Neither images, nor videos.

EBGEHN4

EBGEHN4

#21
Few more umb Question to Specialists (sorry fo being so annoying):

1. Does PS Extreme Magazine issue about Alien Resurrection (Issue # 55 Volume 5 Number 7, June 200) contained any exclusive images / shots? I got the text, just curious about pictures only.
2. Does Alien Resurrection (Prima's official Satrategy Guide) / any other media  contained  any CG Rendered / Full Body models of the characters and enemies? (I have all of them, but problem is that watermark / link are cover half of the image. I'm looking for clean and normal sized variants) (Examples are attached)

Wweyland

So how is it going with the article?

EBGEHN4

EBGEHN4

#23
Quote from: Wweyland on Jun 26, 2018, 08:45:07 AM
So how is it going with the article?

Busy with design. Still WIP. Patience is a virtue  :)

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