New Alien First Person Shooter in development @ Cold Iron Studios

Started by Moosh89, Jan 17, 2018, 05:20:48 PM

Author
New Alien First Person Shooter in development @ Cold Iron Studios (Read 153,839 times)

Corporal Hicks


Still Collating...

Nice! Thanks for the find Hicks. It's good to know a fan of Isolation is working on the game, that at least is promising. I'm just curious what can this say about how far along (or how little) is the game already?

Corporal Hicks


Still Collating...

Interesting, they've been hiring quite a bit lately. For anyone who knows the game industry better, what does it mean, at what stage of development are they? Since they're hiring artists and writers, to me it seems like they're just starting. If so, what have they been doing till now? Just curious at how these things work...

Monster Man

Quote from: Still Collating... on Jul 04, 2019, 11:11:39 AM
Interesting, they've been hiring quite a bit lately. For anyone who knows the game industry better, what does it mean, at what stage of development are they? Since they're hiring artists and writers, to me it seems like they're just starting. If so, what have they been doing till now? Just curious at how these things work...

Majority of this time might've been getting concepts done and over with, maybe some legal mumbo-jumbo. Essentially pushing past the planning phase into the more physical stuff I assume.

The Old One

The Old One

#590
I hope the writing team is exceptional, of course it's important the gameplay is good and DRM is non-existent, but I believe it's most important.

Still Collating...

Knowing what the gaming industry is going through now, I'm mostly concerned with how they monetize and support the game. If the game is a full priced, 60$ product, don't add predatory microtransactions.

If there's a Season Pass (which there probably will be), it better encompass most of the DLC. Don't do an A:CM and strip key features from the game to make it a DLC. Game modes and new maps should be mostly if not all in the game or with free future updates. Failure to do so will divide the community and you can't risk that for an Alien game which already has a "small" community compared to other franchises.

Servers are a must, or the game will die.

Don't do an A:CM or No Man's Sky and ship an unfinished product and "promise" to fix it later when you've already got our money. Release the game when it's really really done, or else the game will fail and die.

Just don't get greedy Cold Iron, okay? Have in mind who this game is for, be very very careful with the monetization, be respectful to the franchise and the people buying this. Make a good game, a fun, immersive, well optimized game.

Any modding support or match customization options and the game will live on for a long time.

Blackout was comforting that it was a 5$ game with no microtransactions whatsoever, so this may be promising for the new game. We'll see. I wish the best of luck and cautious wisdom to the team at Cold Iron.

molasar

molasar

#592
I wonder if they are going only after an MMO-Battle Royale crowd with it? Generic aesthetics and gameplay won't make me happy. I mean that simulator type of mechanics and photo realistic graphics (look good on screenshots but not in a fast action movement - details overload, blur effect) do not translate into a great game.

Schrödinger

Quote from: molasar on Jul 23, 2019, 11:14:26 AM
I wonder if they are going only after an MMO-Battle Royale crowd with it? Generic aesthetics and gameplay won't make me happy. I mean that simulator type of mechanics and photo realistic graphics (look good on screenshots but not in a fast action movement - details overload, blur effect) do not translate into a great game.

Goodness, I hope they don't go for that crowd. There's enough of that on the market.  I hope it'll be more like a PVE focused game where players can squad up and head out on missions to kill buggers, collect materials, escort personnel, ect.  If it ends up being PvP with players as marines and aliens, I hope they go the Planetside route instead. 

And if they do have over the top bloom and DOF... I hope we can turn that shit off. AvP Classic and AvP2 didn't need it, and those games are still awesome to this day.

Huggs

I just want a campaign centered aliens fps with lots of last stand moments, and that doesn't look and play like sh*t.

Is that really too much to ask for?

JokersWarPig

Campaign wise I honestly really hope the aliens don't have the upper hand because of "circumstance" like we've seen in games like AVP2010 and ACM. I think it'd be cool if they were kind of "easy" to fight/kill at first but then as the game progresses they quickly adapt to the player and the situation that they're in. Kind of like AVP2010's survival mode but turned up to 11.

An AI director to randomize the encounters/xeno numbers would also be really cool.

Corporal Hicks

Corporal Hicks

#596


So either Tristan is working on the new game, or it's something related to the game like the Threat Rising series.


A few details relating to the game from a recent interview with Brian Wood about Rising Thread: http://www.freaksugar.com/brian-wood-werther-delledera-discuss-aliens-colonial-marines-rising-threat/

QuoteFreakSugar: For folks checking this out, what can you tell us about Aliens Colonial Marines: Rising Threat?

Brian Wood: The basics are as follows:  Rising Threat is an 8-issue series that builds out of my other Aliens series, Defiance, Resistance, and Rescue.  By that I do not mean it's a sequel, and there is no required reading order for this.  But it's all part of the larger tapestry that we, Dark Horse, Fox, and Cold Iron have been building over the last few years.

FS: This series ties into the events of the upcoming Cold Iron Studios video game. What was the process like of making that connection? Was there communication between the creative team for the book, Dark Horse, and Cold Iron Studios?

BW: Yeah, there was a lot of phone calls, a lot of shared documents, and Fox is there to help facilitate all of us working together.  Titan Books is a part of this as well, they have some upcoming novels that feature Amanda Ripley and Zula Hendricks, the character Tristan Jones and I created for Aliens: Defiance.  I've had phone calls with those writers, and I'm doing a little writing on the video game.

It's really ambitious, this level of collaboration, but its working because no one is so close to anyone else in the timeline to be stepping on toes.  I think that's also good for readers as well.  No one is "feeding into" someone else's work.  We're all doing our work that's fully on its own as well as a volume in a much larger narrative.

And some story details about Rising Threat. Perhaps tie into the game somehow but...spoiler tags just in case:

Spoiler
QuoteFS: Rising Threat introduces Olivia Shipp, a leader of Colonial Marines. What can you tell us about her and the supporting cast of Marines?

BW: When we meet Olivia in the comic, she's a corporal heading up a small squad of Marines coming off a long deployment.  By long I mean LONG.  They have been in deep space far past what any of them signed up for, but this is what things were like for the Colonial Marines at this point: underfunded, understaffed, and overextended.

En route back to earth, Olivia happens intercept a distress call from a nearby Seegson-operated orbital refinery, and as per standing orders, they are obligated to render assistance.

Olivia's a fun character to write.  Well, really all the Marines are – these darkly humorous people with iron clad moral codes and heavy weaponry.  Olivia herself is young, but with that feels like multiple lifetimes of experience under her belt.  She actually appears first in the young adult novel Alien: Echo that was published a few months
[close]

Still Collating...

They're really trying to connect all of this and working to keep it cohesive. I appreciate that. And it seams that there's a nice big team of creatives on the game, I hope that works out.

But I'm very excited that Tristan is working with the game now. Hell yes! Time for some wild speculation! Imagine if he was on the creative team and had say in how the aliens in the game actually looked? ;D

Corporal Hicks


Corporal Hicks


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