CreatureNFX’s Paul Trefry talks working with Ridley Scott on 'Alien: Covenant'

Started by Pvt. Himmel, Feb 03, 2017, 12:01:18 AM

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CreatureNFX’s Paul Trefry talks working with Ridley Scott on 'Alien: Covenant' (Read 5,447 times)

Pvt. Himmel

Pvt. Himmel


      Paul Trefry with one of his creations.       


QuoteCreatureNFX's Paul Trefry studied graphic design at Randwick TAFE in 1984. After graduating the next year, he admits he had "no idea what to do".

During the course he had already demonstrated a knack for making things with his hands, a skill which won him his first gig.

"At the end of second year we were given particular projects to do during the course, and instead of drawing them I'd physically make things," says Trefry.

"And then a guy in the year before me who had gotten a job at an advertising agency wanted a little diorama made and asked me to do it."

Upon graduation, Trefry travelled to the UK and spent time with the Jim Henson Company, shortly after the company had finished work on Labyrinth. "I thought yeah, this is the direction I want to go in."

Returning to Australia, he was hired as a model maker by a company in Sydney before leaving, a year later, to start his own company – "and I've been doing it ever since."

One of CreatureNFX's most recent gigs was on Ridley Scott's Alien: Covenant, which wrapped in Sydney last year. Trefry was on it for almost six months, building animatronics for the creature department, which consisted of around 30 people.

"It was good fun. Ridley's really good to work with. Quirky but good. With the decades of experience he's got, he knows what works and doesn't work. He knows exactly what he wants – and exactly how we can do it. He's really good at methodology. I'm assuming [that's] because he's worked with so many people doing creatures."

  His reference illustrations are awesome, because he can draw; he has an arts background. A lot of directors can't; they can tell you what they want but they can't physically give you the visual information."

Trefry describes tinkering away on "lots of bodies and little critters".

"The main guy was a hybrid between a suit and an animatronic. There were quite a few suits, and then the headpiece is obviously an animatronic because you can't operate it by hand."

The demand for physical builds is getting "smaller and smaller," says Trefry, "because digital's really popular."

"Digital's a great tool, [but] it's sterile, and if you talk to any talent, it's hideous working with a green screen, because you've got a tracking ball on the end of a stick. You get an eyeline, great, but they've got nothing to play off."

Trefry is hopeful the tide might be turning.

"Everything's cyclical. We've gone through a very digital heavy period in film, [but] I think with Star Wars they're swaying back to practical, because it does have a soul and a presence and you know what you're getting in camera straight away."

http://if.com.au/2017/02/02/article/CreatureNFXs-Paul-Trefry-talks-working-with-Ridley-Scott-on-Alien-Covenant/DWPBGMFHWK.html   


You can see more of their work here:
   http://www.cfxworkshop.com     

Corporal Hicks

Nice find, Himmel. Just getting this on the front page before I head off to bed.

Godzillakuj94

Nice to hear they've got some practical monsters!

Pvt. Himmel

Quote from: Corporal Hicks on Feb 03, 2017, 12:32:13 AM
Nice find, Himmel. Just getting this on the front page before I head off to bed.

Thanks.


Corporal Hicks

Quote from: Godzillakuj94 on Feb 03, 2017, 12:49:55 AM
Nice to hear they've got some practical monsters!

I'm really excited to hear more about the creature effects in the film. I'd heard there was some mo-capping involved too but I'd really like to know more about what they did and how they did it.

PVTDukeMorrison

The more practical the better, I have really high hopes for this one

XENOMORPHOSIS

Hope the animatronics, suits, minimal use of cgi holds up, that it doesn't distract from the film.

D88M

f**k yeah long live animaronics

NickisSmart

Interesting considering how much digital effects were shown in the trailer. It makes me hopeful that we haven't been shown very much, thus far.

Corporal Hicks

Corporal Hicks

#9
I've taken this down for the meantime as I've been contacted by Odd Studios who said that this isn't true. CreatureNFX never worked on Alien: Covenant. Just trying to clarify if Paul Trefry worked under them as an individual instead.


The guy worked on the film but apparently not in the capacity he claims.

Pvt. Himmel


NickisSmart

Hmm, that's a shame. Is anything he said actually true?

Enoch

Enoch

#12
Or maybe he revealed too much and they now try to fix the damage... :D ;)
Just saying...

𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯

Quote from: Corporal Hicks on Feb 03, 2017, 09:16:35 AM
I've taken this down for the meantime as I've been contacted by Odd Studios who said that this isn't true. CreatureNFX never worked on Alien: Covenant. Just trying to clarify if Paul Trefry worked under them as an individual instead.


The guy worked on the film but apparently not in the capacity he claims.

Well that's rather odd (no pun).

Maybe best to see if you can get both sides of the story, from Odd Studios and CreatureNFX. Might just be the reporter that got the wrong end of the stick rather than Paul telling fibs.

locusta

At least this movie will win this year's award for most speculative news 😉

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