Author Topic: HD Alien: Isolation Screenshots Released  (Read 22744 times)

SM
Jan 20, 2014, 11:10:36 PM
Reply #15 on: Jan 20, 2014, 11:10:36 PM
Q
Alright that's a bit over the top.  Mind you, that pic looks like it could be a different model.  Chin looks more prominent.

Not sure what you mean by slender and thinner though.

Comparing this to the shot just before Ripley opens the hatch, the only different I can see is the chin should be a teeny bit more narrow than the bottom row of teeth.


But that's really picking at the nits.


SiL
Jan 20, 2014, 11:13:44 PM
Reply #16 on: Jan 20, 2014, 11:13:44 PM
Q
It's more noticeable in the profile shots.


SM
Jan 20, 2014, 11:17:15 PM
Reply #17 on: Jan 20, 2014, 11:17:15 PM
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"Open wide" aside, I'm still not noticing anything in the profiles.   :-\


SiL
Jan 20, 2014, 11:18:17 PM
Reply #18 on: Jan 20, 2014, 11:18:17 PM
Q
If you could see my avatar and could compare it to the first image in this thread, you'd see it. It's not particularly subtle.


SM
Jan 20, 2014, 11:21:40 PM
Reply #19 on: Jan 20, 2014, 11:21:40 PM
Q
If I remember you avatar, I think I can find similar shots online (pretty sure I have still 8"x10" photo of it at home somewhere).  Still can't see it.


Xhan
Jan 21, 2014, 02:30:23 AM
Reply #20 on: Jan 21, 2014, 02:30:23 AM
Q
The original is far more tapered and angular relative to the slop of the head from both sides and front and has no lower jaw bulge and only opens as big as it needs to.

The new one has a brock samson jaw and is angled to be deformed enough to stick an entire head in it, placing the "hinge" of the jaw much further back like a dinosaur. The part that actually flexes open is almost tripled in size.

The tan tendons aren't helping either. LOOK GUYS WE SUBTLY HIGHLIGHTED THE DANGEROUS PART SO YOU'RE CONSTANTLY AWARE HOW DANGEROUS IT IS CAUSE IT'S TOTALLY DANGEROUS.

I'd hazard folks are simply tired of the ridiculous level of not even trying to imply telegraphy from the SEGA catalog when none of it is in any way necessary.

« Last Edit: Jan 21, 2014, 09:30:36 AM by Xhan »

Layorz
Jan 21, 2014, 03:45:31 AM
Reply #21 on: Jan 21, 2014, 03:45:31 AM
Q
If there were ever a nit to be picked....


SM
Jan 21, 2014, 03:48:46 AM
Reply #22 on: Jan 21, 2014, 03:48:46 AM
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I guessed I ODed on nitpicking on A:CM so much that I'm beyond caring.


Nazrel
Jan 21, 2014, 05:08:52 AM
Reply #23 on: Jan 21, 2014, 05:08:52 AM
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lol there is no pleasing you people.


Snark
Jan 21, 2014, 07:09:30 AM
Reply #24 on: Jan 21, 2014, 07:09:30 AM
Q

Comparing this to the shot just before Ripley opens the hatch, the only different I can see is the chin should be a teeny bit more narrow than the bottom row of teeth.


But that's really picking at the nits.

Here's the screen shot from the movie just to compare.



locusta
Jan 21, 2014, 07:58:57 AM
Reply #25 on: Jan 21, 2014, 07:58:57 AM
Q
Itś actually easy to eyeball the right proportions. First, don´t take the Rambaldi head as reference.

Than understand Giger`s design, and how human like it is in fact. The underneath dome skull gives already a good sense of that.

Giger never intended to make it such a goovy monster look and he was never happy with Rambaldi´s alteration of the head, forced by technical restrictions and material in that time.

All Giger creatures have almost female and in any cases human sized mouth and dentition.

That IS the horror of it!














ikarop
Jan 21, 2014, 08:56:36 AM
Reply #27 on: Jan 21, 2014, 08:56:36 AM
Q
The more humanlike the design is, the more disturbing I find it. It's hard for me to understand why the "man in a suit" approach wouldn't be scary or disturbing if the animation is pulled off correctly.

These stances here are similar, if you don't look too close you can't even tell the leg design on the second one. Yet I find Locusta's to be as disturbing.




« Last Edit: Jan 21, 2014, 09:15:07 AM by ikarop »

Xhan
Jan 21, 2014, 09:37:57 AM
Reply #28 on: Jan 21, 2014, 09:37:57 AM
Q
Pretty much. It's all about animations and presentation.

SEGA's catalog is 100% devoid of any other connotation than "strange shaped space dog", and while that MIGHT have been an issue with the games the previous go round (actually it isn't, I was able to make some pretty disturbing and smoothly elegant animations in AvP2 1PP weapons, and while they don't translate as well to the 3pp animations of "scratchy bitchslap" which unfortunately have to be timing locked and synced with damage impulses or you get double tripling and even quadrupling of damage ratios) it shouldn't be this gen, or even frankly last gen. When a hamfisted EA retelling of Dante's Inferno carries more connotation, something has clearly been defenestrated.

Any "borne of" or "born to" or frankly ANY kind of body horror or sexual connotation has been completely stripped out of the Alien, when the technology is pretty much perfectly in position to replicate it.

For people claiming to "totally get" the franchise down the Nth detail, it has yet to appear like they actually do.

« Last Edit: Jan 21, 2014, 09:39:35 AM by Xhan »

Canon_Barbarian
Jan 21, 2014, 10:28:33 AM
Reply #29 on: Jan 21, 2014, 10:28:33 AM
Q
Don't like legs.
Don't like jaw. With widely open jaw CA alien reminds me ADI's alien
Don't like skin texture. To blurry and meaty. Maybe it is just depth of field effect, but...

Don't know why devs always try to change alien designs.


 

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