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Author Topic: New PC Screenshots released *Updated*  (Read 44685 times)

visagepoissons
Jan 14, 2010, 11:41:12 PM
Reply #195 on: Jan 14, 2010, 11:41:12 PM
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I was opposing the whole war thing, we just have to wait and play.

Back on FSAA by the way: technically, it just can't be done... In DX9 that is, in DX10/11 it can be worked around as far as I read.

Supersampling is just a form of FSAA, so it won't work that well out of the box, nor will a mod just fix it like that.

We'll have to wait and try.
Really? Hmm, that makes sense. Deaed Space was only DX9 if I remember correctly.


speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
Oh god... If this is true I will cry... That's the reason that Dead Space can't use anti aliasing. Still, that game was very atmospheric. But the constant flickering of those un AAed models did take away from the immersiveness.

To be honest, to cry about FSAA when a game looks like this... Seems a bit like being a crybaby for the sake of it. Sure, it'd be nice to have FSAA, if available at affordable framerates, it get's turned on. But if it just is impossible, so be it, it'd still be a freaking good looking game.
Dude, I'm not actually going to freaking cry. XD

And no, I don't think it will be a good looking game. A good looking game looks realistic and is immersive. Without AA it can't possibly look realistic.

But no, I'm not going to cry, I'd be a bit miffed that I can't run it with A, but I won't enjoy the game any less. I AM a graphics whore, but gameplay comes first.

You must play with really crappy resolution. Modeling matters WAY more than AA. By orders of magnitude.
1080p is crappy now? :(




ikarop
Jan 15, 2010, 02:31:58 AM
Reply #198 on: Jan 15, 2010, 02:31:58 AM
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New in-game shots from the press demo, enjoy!:










« Last Edit: Jan 15, 2010, 02:37:57 AM by ikarop »

UltimateBadass
Jan 15, 2010, 02:34:08 AM
Reply #199 on: Jan 15, 2010, 02:34:08 AM
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Awesome! thanks ikarop. :)

And yea i agree with predalien27, stop teasing us!  :)

« Last Edit: Jan 15, 2010, 02:35:58 AM by Maxwell »




Matt
Jan 15, 2010, 03:10:07 AM
Reply #203 on: Jan 15, 2010, 03:10:07 AM
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I guess red means human, blue means synthetic.

Nice screens btw.


Deathly_rYaN
Jan 15, 2010, 03:11:41 AM
Reply #204 on: Jan 15, 2010, 03:11:41 AM
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Finally a marine vs facehugger screenshot! Is there a video


safetyman
Jan 15, 2010, 03:11:49 AM
Reply #205 on: Jan 15, 2010, 03:11:49 AM
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Too bad the screenshots have artifacts all over them from being handled incorrectly. Can't really see if there's AA enabled.



Deathly_rYaN
Jan 15, 2010, 04:02:20 AM
Reply #207 on: Jan 15, 2010, 04:02:20 AM
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are the new pics from the demo or was that the full game of AvP


ikarop
Jan 15, 2010, 04:23:22 AM
Reply #208 on: Jan 15, 2010, 04:23:22 AM
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Just the early levels from the preview version.

« Last Edit: Jan 15, 2010, 05:01:59 AM by ikarop »

Sifer2
Jan 15, 2010, 04:24:39 AM
Reply #209 on: Jan 15, 2010, 04:24:39 AM
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So Alien possibly can tell if the enemy is alert or not with color changing aura's? Seems like it would get confusing though since Human, Pred, an other Aliens probably already have different color aura's. Guess we will see. Looks like the Marine has a chance to catch the facehugger or something too an fight it off.


 

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