Quote from: FightFinda on Aug 04, 2012, 04:34:18 PM
St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.
Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.
Quote from: FightFinda on Aug 04, 2012, 04:34:18 PM
St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.
Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.
Quote from: FightFinda on Aug 04, 2012, 04:34:18 PM
The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.
Quote from: St_Eddie on Jul 23, 2012, 04:49:57 AM
Aw jeez, you fanboys make me laugh. It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off. Guess what? Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience!
Ingrateful curmudgeons, you are. Game developers, you are not. You think you know best; "the game should be completely authentic to the film's canon". Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals. You are not. End of.
I'm utterly tired of these 'armchair developers', you're all frakking clueless.
Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign. Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.
Films and games are two different forms of media. Wise up, people!
Quote from: St_Eddie on Jul 23, 2012, 04:49:57 AM
Aw jeez, you fanboys make me laugh. It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off. Guess what? Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience!
Ingrateful curmudgeons, you are. Game developers, you are not. You think you know best; "the game should be completely authentic to the film's canon". Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals. You are not. End of.
I'm utterly tired of these 'armchair developers', you're all frakking clueless.
Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign. Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.
Films and games are two different forms of media. Wise up, people!
Quote from: G8RSG1 on Jul 23, 2012, 12:13:10 AM
I guess I'll just have to explain all this away, just like I did with the predator's face not melting off in AVP2010 during killmoves. I'm still pumped for this game, but I have to say that the exclusion of acid damage is down right ridiculous. Maybe someday developers will listen to their fanbases :/ (not likely though.)