I have a few things I'm curious about!
- What was the process of adapting AVP to a RTS in terms of creating the new and different units for each faction, as well as balancing and creating the overall story/campaign?
- What was the creative process behind that awesome intro cinematic? It's seriously one of the coolest things from any of the AVP games/media.
- Was there any interesting units, story ideas, concepts that didn't make it into the final game?