Never yet played an AVP game which does justice to either of the licences it's based on.
That screen was interesting (and slightly alarming, since AVP 2010 disallowed crouching, but allowed light destruction, whereas this title seems to be the opposite), yet, doesn't address a single one of the gameplay issues which should have been improved.
The biggest flaw about the game, ironically, seems to be that everyone involved in it was locked into the formulaic game mindset. Forcing the licence's existing elements into a typical shooter template, rather than using them to improve it and making something innovative.