Started by Ratchetcomand, Nov 15, 2007, 01:14:30 AM
Quote from: ShadowPred on Sep 11, 2012, 03:28:27 AMQuote from: DoomRulz on Sep 11, 2012, 03:27:39 AMQuote from: ShadowPred on Sep 09, 2012, 12:56:20 AMI never had a problem with the big f**king switch that Kojima did in MGS 2. Everything about the game was just as good. Sure, people hated it, but the fact that these same people no doubt loved the f**king game, and continued to play it is proof that something as switching the main character without warning is not going to stop the awesome.My biggest problem with it wasn't Raiden. It was the supremely convoluted story that became too overblown for its own good. Seriously, what was Kojima thinking with that thing?After MGS3, it all makes perfect sense. No lie.
Quote from: DoomRulz on Sep 11, 2012, 03:27:39 AMQuote from: ShadowPred on Sep 09, 2012, 12:56:20 AMI never had a problem with the big f**king switch that Kojima did in MGS 2. Everything about the game was just as good. Sure, people hated it, but the fact that these same people no doubt loved the f**king game, and continued to play it is proof that something as switching the main character without warning is not going to stop the awesome.My biggest problem with it wasn't Raiden. It was the supremely convoluted story that became too overblown for its own good. Seriously, what was Kojima thinking with that thing?
Quote from: ShadowPred on Sep 09, 2012, 12:56:20 AMI never had a problem with the big f**king switch that Kojima did in MGS 2. Everything about the game was just as good. Sure, people hated it, but the fact that these same people no doubt loved the f**king game, and continued to play it is proof that something as switching the main character without warning is not going to stop the awesome.
Quote from: DoomRulz on Sep 11, 2012, 03:50:26 AMQuote from: ShadowPred on Sep 11, 2012, 03:28:27 AMQuote from: DoomRulz on Sep 11, 2012, 03:27:39 AMQuote from: ShadowPred on Sep 09, 2012, 12:56:20 AMI never had a problem with the big f**king switch that Kojima did in MGS 2. Everything about the game was just as good. Sure, people hated it, but the fact that these same people no doubt loved the f**king game, and continued to play it is proof that something as switching the main character without warning is not going to stop the awesome.My biggest problem with it wasn't Raiden. It was the supremely convoluted story that became too overblown for its own good. Seriously, what was Kojima thinking with that thing?After MGS3, it all makes perfect sense. No lie.I played MGS 3 and still didn't understand the story in the second. The A.I., S3, Arsenal Gear, wtf...
Quote from: ShadowPred on Sep 11, 2012, 03:52:17 AMQuote from: DoomRulz on Sep 11, 2012, 03:50:26 AMQuote from: ShadowPred on Sep 11, 2012, 03:28:27 AMQuote from: DoomRulz on Sep 11, 2012, 03:27:39 AMQuote from: ShadowPred on Sep 09, 2012, 12:56:20 AMI never had a problem with the big f**king switch that Kojima did in MGS 2. Everything about the game was just as good. Sure, people hated it, but the fact that these same people no doubt loved the f**king game, and continued to play it is proof that something as switching the main character without warning is not going to stop the awesome.My biggest problem with it wasn't Raiden. It was the supremely convoluted story that became too overblown for its own good. Seriously, what was Kojima thinking with that thing?After MGS3, it all makes perfect sense. No lie.I played MGS 3 and still didn't understand the story in the second. The A.I., S3, Arsenal Gear, wtf...Replay them games a million times!
Quote from: Keg on Sep 11, 2012, 03:06:44 PMQuote from: ShadowPred on Sep 11, 2012, 03:52:17 AMQuote from: DoomRulz on Sep 11, 2012, 03:50:26 AMQuote from: ShadowPred on Sep 11, 2012, 03:28:27 AMQuote from: DoomRulz on Sep 11, 2012, 03:27:39 AMQuote from: ShadowPred on Sep 09, 2012, 12:56:20 AMI never had a problem with the big f**king switch that Kojima did in MGS 2. Everything about the game was just as good. Sure, people hated it, but the fact that these same people no doubt loved the f**king game, and continued to play it is proof that something as switching the main character without warning is not going to stop the awesome.My biggest problem with it wasn't Raiden. It was the supremely convoluted story that became too overblown for its own good. Seriously, what was Kojima thinking with that thing?After MGS3, it all makes perfect sense. No lie.I played MGS 3 and still didn't understand the story in the second. The A.I., S3, Arsenal Gear, wtf...Replay them games a million times!I have and I agree, alot, and I mean alot, of stuff from MGS2 still never got resolved or it just got brushed under the carpet. If there's anything you don't understand from MGS2, just play MGS4 and be told it was "nanomachines" haha.
Quote from: PVTDukeMorrison on Sep 12, 2012, 04:35:47 AMThe walking dead... Why do all my favorite characters die?
Quote from: DoomRulz on Sep 12, 2012, 02:21:59 AMQuote from: Keg on Sep 11, 2012, 03:06:44 PMQuote from: ShadowPred on Sep 11, 2012, 03:52:17 AMQuote from: DoomRulz on Sep 11, 2012, 03:50:26 AMQuote from: ShadowPred on Sep 11, 2012, 03:28:27 AMQuote from: DoomRulz on Sep 11, 2012, 03:27:39 AMQuote from: ShadowPred on Sep 09, 2012, 12:56:20 AMI never had a problem with the big f**king switch that Kojima did in MGS 2. Everything about the game was just as good. Sure, people hated it, but the fact that these same people no doubt loved the f**king game, and continued to play it is proof that something as switching the main character without warning is not going to stop the awesome.My biggest problem with it wasn't Raiden. It was the supremely convoluted story that became too overblown for its own good. Seriously, what was Kojima thinking with that thing?After MGS3, it all makes perfect sense. No lie.I played MGS 3 and still didn't understand the story in the second. The A.I., S3, Arsenal Gear, wtf...Replay them games a million times!I have and I agree, alot, and I mean alot, of stuff from MGS2 still never got resolved or it just got brushed under the carpet. If there's anything you don't understand from MGS2, just play MGS4 and be told it was "nanomachines" haha.MGS 4 made far more sense and was easier to follow than MGS 2. Both had fantastical stories but MGS 2 went off in a direction that I'm not sure Kojima fully understood himself.