I dunno how many of you here play Halo, or who don't, but regardless I need some advice from fans of the AVP franchise... Particularly the game Aliens vs Predator 2.
Since Halo: Reach came out I've been working on recreating some of my favorite maps from the game, complete with a gametype so I could make each race accordingly. Predators have their usual abilities and large cache of weapons, Aliens get their speed, and Humans are their usual selves.
What I need help with is judging how well I recreated the maps, and what I could do to improve them. I've spent a lot of time on this, so keep in mind I tried to take every detail into consideration (dimensions, object placement, etc), but the Reach level editor has serious restrictions. One such instance is the tunnels in Leadworks don't curve. I was barely able to complete them at all, I almost had to wipe them out and improvise until I worked something out. You also might notices some small new details, this was just an attempt to spruce up the maps a bit. Being a newer game, I needed to add a bit more detail. Here's a preview of all the maps:
http://www.youtube.com/watch?v=FfBhcBF-emY#I have a completed description of the gametype if anyone's interested. I just didn't want to have a huge wall of text explaining absolutely every aspect.
Another thing I really need is people to help test these out to make sure they're 100% ready for release. Currently Outpost 4 and Compound are ready for testing. The others are still being prepped. The test plays will also be used to make a gameplay preview of the maps. I'll give credit to absolutely everyone who helps.
If you didn't catch it in the video, the maps being remade are:
Outpost 4
Compound
Leadworks
Reservoir
Pod