Batman: Arkham Knight

Started by MoonerSK, Mar 04, 2014, 04:27:06 PM

Author
Batman: Arkham Knight (Read 32,065 times)

Dovahkiin

Dovahkiin

#15
Quote from: ShadowPred on Mar 04, 2014, 08:40:52 PM
Quote from: Dovahkiin on Mar 04, 2014, 08:40:21 PM
I'm happy they're giving Scarecrow a "Main Villain" treatment for once. Always loved him.


Dem easter eggs weren't f**king around!

Shit yeah.

King Rathalos

King Rathalos

#16
Shiiiit, I have yet to play any of the other games yet. They just keep coming out. :P

Shame there's no Wii-U version this time, good thing I was planning on getting a PS4 later in the year anyways. :)

Tangakkai

Tangakkai

#17
Quote from: King Rathalos on Mar 04, 2014, 09:19:10 PM
Shiiiit, I have yet to play any of the other games yet. They just keep coming out. :P

Shame there's no Wii-U version this time, good thing I was planning on getting a PS4 later in the year anyways. :)

You have a lot of great fun ahead of you!

I only started last year with Arkham City, continued with Arkham Origins and right now in the middle of Arkham Asylum.

scarhunter92

scarhunter92

#18
Quote from: hfeldhaus on Mar 04, 2014, 05:00:21 PM
Knew it would be next gen. They're doing it properly. This is going to be big

This. Also f**k yeah because Scarecrow, his sections were Asylum's finest.

Nightlord

Nightlord

#19
Muh dick.

This will be amazing, I can't wait for Rocksteady to blow it out of the park again.

Xenodog

Xenodog

#20
This looks like the best reason to get a PS4 so far.
Rocksteady back? Check.
Scarecrow back? Check.
Full open world? Check.

The only thing that has me doubting right now is a lack of the Joker and Harley. I struggle to believe she'd pair up with the Joker's old rivals and ditch her HQR style so quickly. Still, time will tell.

KiramidHead

KiramidHead

#21
Quote from: Xenodog on Mar 04, 2014, 11:17:17 PM
The only thing that has me doubting right now is a lack of the Joker and Harley. I struggle to believe she'd pair up with the Joker's old rivals and ditch her HQR style so quickly. Still, time will tell.

Given how Arkham City ended, the Joker shouldn't be in this. At all.

Vepariga

Vepariga

#22
Am I the only one blowing loads over Playable Harley!!!?!??! UNFFFFFFFF

Xenodog

Xenodog

#23
Quote from: KiramidHead on Mar 04, 2014, 11:18:14 PM
Quote from: Xenodog on Mar 04, 2014, 11:17:17 PM
The only thing that has me doubting right now is a lack of the Joker and Harley. I struggle to believe she'd pair up with the Joker's old rivals and ditch her HQR style so quickly. Still, time will tell.

Given how Arkham City ended, the Joker shouldn't be in this. At all.

Yeah I wasn't saying he should still be alive. :P
I meant how removing a popular character and bat's biggest rival may affect the game.

Vepariga

Vepariga

#24
Harley doesnt really team up with anyone. Now that joker is gone she probably goes with her own gang, dropping by other crims to get supplies and what not. Shes done it before

The1PerfectOrganism

The1PerfectOrganism

#25
Quote from: Vepariga on Mar 04, 2014, 11:19:16 PM
Am I the only one blowing loads over Playable Harley!!!?!??! UNFFFFFFFF

Nope.

Nightlord

Nightlord

#26
Looks like anyone wanting civilians can get disappointed now:
Quote•Only criminals remain in the city; Gordon and his forces have been overwhelmed

And they aren't doing multiplayer either apparently, shame I'd have liked to see rocksteady take a crack at it.

Not actually spoilers just a tonne of details

QuoteGeneral
•Rocksteady rethought the entire city structure to accommodate the Batmobile and street traffic

•Arkham Knight is built on a "juiced up" version of the a custom Unreal Engine to make use of the Xbox One and PS4.

•By not being cross-gen they've been able to push what the machines can do

•Rocksteady describe Arkham Knight as "a real, genuine next-gen game"

•There is no multiplayer in Arkham Knight. Rocksteady is focused on "making the best single-player experience it can" and doesn't feel it needs multiplayer.
"Arkham Knight" is also the name of a new archrival that was created from scratch by DC Entertainment's Chief Creative Officer Geoff Johns, known for his work on Green Lantern and Justice League.

•The character will "really challenge Batman to go head to head with him in lots of different ways"

•Kevin Conroy is going to be voicing Batman, Nolan North will be voicing Penguin, Wally Wingert will be doing Riddler, Tara Strong returns as Harley Quinn and Troy Baker will be Two-Face


Gameplay
•Batman begins with his traditional Arkham City suit but gets a darker plated one later in the game. It adds new abilities and has continuity with the look of the Batmobile

•Arkham Knight is the end "of the later timeline"

•Game Informer says Rocksteady isn't saying what's next but "it's most definitely not Batman related"

•The finale has been in mind since the development of Arkham City

•Arkham Knight takes place in a new central zone of Gotham City, which is split into three island and is in total roughly five times the size of Arkham City

•Rocksteady is emphasising the detail is more important than the scale of the world. They don't want to create the biggest open-world, they want to create the richest, densest and most vibrant

•There is more space in between buildings to make the environments "traffic-friendly" and it becomes more fun to glide around

•Game Informer says the level of details is some of the most impressive its seen

•Arkham Knight takes place one year after Arkham City

•Joker is dead and crime rate has declined

•Batman continues to work on tech to fight crime, even with less of it around

•He knows something isn't right, but needs to wait to see what happens

•With the Joker gone, other key villains have spent time coming together to plan Batman's downfall

•Each villain has his/her own mission in the city and it's intended to spread Batman thin

•Scarecrow has threatened to blow up bombs in gotham and cover it with a new version of his fear toxin, so the city is ordered to evac

•Only criminals remain in the city; Gordon and his forces have been overwhelmed

•In the demo there are between four and five times the number of thugs in Gotham City than in Arkham

•Riots can feature up to 50 characters destroying things

•Two-Face and Penguin are killing cops, because they can

•Batman meets with Gordon and gives him tech to stay in contact

•All of the game's cutscenes take place in-engine, there are no pre-rendered cinematics. They are seamlessly integrated.

•Rocksteady is trying to take the level of in-game detail to the pre-rendered level

•Albert Feliu, lead character artist, says the polygon count on one character in Arkham Knight is as big as the count of the whole Arkham Asylum environment

•The detail in Gordon's face shows his age and it wrinkles as he talks

•Apex cloth physics are being used on Batman's cape and Gordon's trench coat so they react properly to wind and movement

•Although Jim Gordon believes she's gone, his daughter Barbara, a.k.a. Oracle is in the city and helping Batman

•Oracle is a "strong character" and is a character Batman physically meets as opposed to just a voice he hears

•She knows Batman's identity and is used to give him a human side

•Arkhamverse Barbara lines up with comic continuity in that she was paralysed by the Joker

•Batman knows Barbara is in the city and Jim Gordon believes she is not, the deception may become a plot point

•A new streamlined control option is used to tell batman to sprint to the nearest ledge and dive straight down

•Grapnel Gun now has a Mark 2 boost upgrade and slingshots Batman

•Line launcher returns to give Batman perch points and ziplines can be created instantly while flying around

•All quickfire gadgets, such as Batarangs, can be used in mid-air

•The classic counter system also returns. Rocksteady doesn't want to overcomplicate it as it thinks the strength is in the simplicity

•However, it has enhanced it somewhat with new features

•Normal goons can now do the charge and tackle only the larger enemies could in previous games

•A well timed backflip and Batarang can be used to instantly KO enemies doing a charge

•Batman now has quick ground strikes but full ground takedowns are still available, though they take longer to execute

•Batman can glide through glass surfaces

•He has throw counters that grabs enemies and launches them into another for double damage

•Hazards in the environment such as power generators can be mixed into combat

•Riddler appears in the demo to put the Batmobile to the test in a three-lap time trial through the underground tunnels of Gotham, but to the only way to make it through is to use a special radar pulse that alters parts of the track

•Players click the left stick to move obstacles while driving at high speeds and the course gets difficult with every lap

•Riddler has a plan for Batman and the city too, beyond testing his skills

•Batman still has detective vision

•He can access grates from further away, when in range a button prompt appears and he'll roll forward to get under it

•From a grate it's possible to initiate multiple takedowns, as one enemy is grabbed the action slows and the camera can be pointed in the direction of another enemy.

•"Fear Takedowns" can be used on groups of three enemies as long as they're close together and none of them spot Batman

•The demo ends with a mysterious villain describes as a "militaristic Batman" with what looks like an "Arkham A" on his chest appears to land a jump kick on Batman and stomp him. He points a gun at Batman and the screen fades to black as the shot is fired.


Batmobile
•Batmobile is designed to be "the best car in any game ever", it takes up around 160mb of memory in game and will just about fit in an Xbox 360 (if that was the whole game). There are hundreds of thousands of polygons, as well as textures and shaders used on it

•Batmobile is the only car Batman has access to in the game

•It zooms to your location at the touch of the button

•It can do burnouts, jumps, boosts and "rotate in a circle at a full stop to get you pointed in the right direction

•It is bulletproof and can smash through barricades, trees and building corners

•Enemies will try and jump out of its way

•Driving gameplay is balanced with out-of-car gameplay so players don't just stay in it all the time

•While Batmobile has speed and damage Batman has a better freedom of movement and gadgets,

•Players can swap between the two based on what the job requires

•Batmobile can missile lock and fire an immobilizer at enemy vehicles

•Batmobile is designed to segue perfectly with Batman and his navigational skills

•When within range of a key point Batman can eject out of the Batmobile and launch himself into a fast glide
[close]

http://www.computerandvideogames.com/452194/batman-arkham-knight-detailed-batmobile-gameplay-new-villain-combat-tweaks-and-more/

Quote from: Xenodog on Mar 04, 2014, 11:17:17 PM
This looks like the best reason to get a PS4 so far.
Rocksteady back? Check.
Scarecrow back? Check.
Full open world? Check.

The only thing that has me doubting right now is a lack of the Joker and Harley. I struggle to believe she'd pair up with the Joker's old rivals and ditch her HQR style so quickly. Still, time will tell.
There's been an entire year between this and city apparently.

Quote from: Vepariga on Mar 04, 2014, 11:19:16 PM
Am I the only one blowing loads over Playable Harley!!!?!??! UNFFFFFFFF
Is there?


KiramidHead

KiramidHead

#27
I'm fine with no civilians. I don't want to to have to babysit a bunch of squares.

RazorSlash

RazorSlash

#28
Watch "Arkham Knight" turn out to just be Joker.

...

...What? After Black Mask I'm skeptical.

Vepariga

Vepariga

#29
Quote from: Nightlord on Mar 04, 2014, 11:32:05 PM
Is there?

Yep, end if the trailer. Preorder bonus. She will be like death stroke for challenge maps :)

AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News