Alien Trilogy discussion

Started by Inverse Effect, Aug 03, 2013, 06:22:27 PM

Author
Alien Trilogy discussion (Read 14,405 times)

AVP-CAPCOM

AVP-CAPCOM

#75
Quote from: molasar on Oct 01, 2019, 03:21:50 PMThe slow engine? (add) Have you ever used a run button in it?
How old were you at the time? (add) 'ALIEN was old hat by then' - it never gets old.
It is one of the best templates for video games (especially based on Aliens 1986) that is still in use.
Summarizing - Alien Trilogy was the ultimate video gaming Alien/Aliens experience in 1996.
Are you sure you were a fan of the franchise?

Yes I thought the game was slow compared to DOOM on the MS-DOS. A cousin stated the turning around mechanic was like an oil tanker, even with the run button engaged.

I was 14 going on 15 at the time. It was the 90s when trends moved fast, technological and cultural progress moved fast. Even actress Carrie Henn stated by 1992 ALIENS was "old hat". The Dark Horse comics became worthless.
Yeah I dislike bandwagoning but I was a true fan between 1992-1997. The game AVP (1999) and the film AVP (2004) is what brought me back into the fold. AVP 2 (PC-DVD) I played that mutli-player non-stop between 2008-2014.

I'm a fan, but I'd be lying if I didn't give up hope that ALIENS was dead a few times. Kind of like the defeatists who can't decide if rock is dead.

I prefered ALIEN Resurrection PS-1 to ALIEN Trilogy PS-1. The alien dog runners here don't exactly provide much challenge.


Compare it to my previous outing with dog aliens.


molasar

molasar

#76
Quote from: AVP-CAPCOM on Oct 02, 2019, 12:53:26 PM

Yes I thought the game was slow compared to DOOM on the MS-DOS. A cousin stated the turning around mechanic was like an oil tanker, even with the run button engaged.

I was 14 going on 15 at the time. It was the 90s when trends moved fast, technological and cultural progress moved fast. Even actress Carrie Henn stated by 1992 ALIENS was "old hat". The Dark Horse comics became worthless.
Yeah I dislike bandwagoning but I was a true fan between 1992-1997. The game AVP (1999) and the film AVP (2004) is what brought me back into the fold. AVP 2 (PC-DVD) I played that mutli-player non-stop between 2008-2014.

I'm a fan, but I'd be lying if I didn't give up hope that ALIENS was dead a few times. Kind of like the defeatists who can't decide if rock is dead.

I prefered ALIEN Resurrection PS-1 to ALIEN Trilogy PS-1. The alien dog runners here don't exactly provide much challenge.
https://www.youtube.com/watch?v=puDIwQemTXw

Compare it to my previous outing with dog aliens.

https://www.youtube.com/watch?v=jMOdKrs8wdg


Yes, different strokes for different folks.

Anyway, IMO Alien Trilogy's design was intentional even if PS1 hardware could easily do more.

SiL

SiL

#77
Replayed this for the first time in decades and holy moly it has not aged well  :D

Great nostalgia, terrible playing experience.

And the Aliens have always, always looked awful. Even for '96 they look bad.

[cancerblack]

[cancerblack]

#78
Quote from: AVP-CAPCOM on Oct 02, 2019, 12:53:26 PM

I prefered ALIEN Resurrection PS-1 to ALIEN Trilogy PS-1. The alien dog runners here don't exactly provide much challenge.
https://www.youtube.com/watch?v=puDIwQemTXw


I mean, those are the bambi-bursters. The adult Dogs in the Leadworks hive level are the toughest non Queen enemies in the game.

Kimarhi

Kimarhi

#79
The leadworks dog alien is probably the toughest drone style enemies in ANY of the Alien FPS games.


That shit was ridiculous. 

SiL

SiL

#80
I didn't notice because I just pegged survey charges at them :D

I learned my lesson years ago. Save your explosives for the dogs.

Kimarhi

Kimarhi

#81
I didn't for years because I'd just nade them with the pulse.  Then randomly I had the smartgun and had a why the hell won't this thing die moment.    And then it continued. 

SiL

SiL

#82
One thing that does actually hold up for the game is its overall mood and atmosphere. Between the music, the short draw distance, and the sound design, it has a really neat, dark vibe to it. The cocooned people are particularly creepy.

I wish the game had done more with the Aliens crawling on the ceilings, but since you actually had to aim up to hit them -- and doing so is a pain in the ass -- it's probably for the best.

[cancerblack]

[cancerblack]

#83
Quote from: SiL on Oct 16, 2019, 09:20:09 AM
One thing that does actually hold up for the game is its overall mood and atmosphere. Between the music, the short draw distance, and the sound design, it has a really neat, dark vibe to it. The cocooned people are particularly creepy.

Hard. Also some of the level design helps with that. It's got plenty of gamey nonsense too, but certain areas/rooms/textures etc really evoke the films or tell a story.

SiL

SiL

#84
I thought the A3 levels were actually quite beautiful in places for the time. The derelict and colony were nightmares of indistinguishable corridors sometimes.

I mean, The Leadworks was, too, but that was at least the point.

The Old One

The Old One

#85
Yeah, totally agreed- pity the "story" itself hinders everything else it does correct.

Kimarhi

Kimarhi

#86
Back then more games didn't have stories than did. 

Huggs

Huggs

#87
Yep.

The Old One

The Old One

#88
Yeah, I suppose that's true.  Means I really appreciate Isolation and Infestation.

426Buddy

426Buddy

#89
I remember when the story could be found as a short blurb in the instruction manual lol.

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