Quote from: Valaquen on Jan 12, 2014, 11:01:29 AM
Quote from: Crazy Rich on Jan 10, 2014, 01:38:08 PM
Alien: Isolation Won't Offer Multiplayer or Co-Op
http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op
Thank the heavens.
Maybe, maybe not.
Story and verisimilitude is where this game goes off the rails. Whilst the movie itself pretty much is the modern-era exegesis of "ten little survivalists" and they've obviously attempted to translate that into a product that will make it rain bonus checks like a Kanye West video, pretty sure no one at the other companies was sitting around going "I'd like this to completely tank and maybe get my studio closed down and all my mates fired or in dire straits" either.
The concept is straight from the movie, and that's where it stops. Problem is all the framing smells of straight-from-marketing fancervix.
1. Overexposed dome thing. Seriously, with a lighting model this good, you don't have to f**king ham-sell it anymore. We get it, stop hitting us in the face with it, foreplay is usually more consensual, thanks.
Transparent/Opaque, we got it. Best part is it get its own glamor shot HAI GAIS WE'RE TOTALLY PAYING ATTENSHUNZ CUZ WE LOVES YOU, GIVE US MONEY PLZ PLZ. Yet apparently, those legs... and the 2010 stings. In the vile and evil depths of marketing, callback memes are actually a practiced and even nuanced thing (EA actually has people on the payroll who keep this kind of shit in mind on projects), and that actually seems to be the case here. "Hey, hey bro, our other games with space dobermans are on sale bro, they're not so bad, you know you wanna hook that shit up, just a click away, bro" *wink wink*
2. Legs.
Why? If you're so intent as interviews posit that shit be so exact you crap Weylan(d) and piss Yutani then what the hell is up with the legs? Unless, of course cross promotion is never far away, what with sales on title carrying kind of stinky legacy. (In fairness, AvP2010 actually did quite well in sales, considering)
3. "Not changing the canon" Uh, bullshit. Literal definition of retcanon.
4. Amanda Ripley, it
has to be Ripley? Lindop directly implies that story doesn't work without it being a direct connection to Ripley. How, exactly?
5. Closed and contained cyclic referencing: flamethrower, torch, pseudo tracker, the slats on the exterior viewports on the station, flares, and a bunch of other ALIENS callbacks, including a couple of the uniforms. Again mixed messages, which wouldn't be an issue worth even getting up about except and would actually be expected in a bridging title except for interviews implying otherwise. Again, marketing not seeming to meet intent.
6. 10-12 hour looks pretty clearly to be a financial thing, not a thematic one. 4 years of dev time is not cheap, even in-house. Especially when being put into a one-and-done title. Send in the guys you whack with a wrench, and send in the guys you
can't scope out with your peek-a-boo superpowers cause they'll shoot your face off.
Now you've got all that, but the sardonic rub is MP goes completely around that. Fans can take or leave all the OMG SO MUCH OFFICIAL RANDY PITCHFORD ENTHUSED TOM ROTHMAN APPROVED content, but actual gameplay is what defines the title, and other games have shown that "haunted house" games can both sell and stay relevant and populated on top ten sold lists. Turtle Rock is developing a title solely on this premise, and 2K picked it up at a substantial chunk compared to most of THQ's fire sale catalog, and it's pretty obvious why.
MP lets you write the story, make the magic happen and gets asses in seats simply by dint of social interaction and all the feels that go with community MP. None of the above stuff matters when its you and your friends trying not be dead or conversely trying to make everybody be dead. MP writes itself, and if it's any sort of not suck you're automatically invested at a high level.
MP also allows you to "fix" any AI related screw ups in the main title. Guaranteed there will be speed runs of this game that make the Alien look like a complete turing-tard within a month of launch. MP would likely put that straight to bed.
It's ironic that when MP SHOULD be there, it's not, because in this case it could cement CA (collectively speaking, take the pun or leave it) as capable in several fields, not just "the guys that make super-buggy-at-launch grognard games and really horrible swedish-themed Dynasty Warrior clones for console"
It would also be potentially much easier to balance than any other Alien game we've seen yet. Networking and online development issues aside, CA may have missed kind of a big opportunity to get a foot in a genre that other companies are pretty eager to get into.