While apparently still in progress, all I can do is judge what we have now before us.
Liked the fluidity of the graphics, but of course, there's no way to tell what peoples' individual experiences with their own system shall be.
Canon looks to be in a relatively tattered state: Blue motion tracker contacts for friends and reds for unknowns? Why not have it like the film portrayed? Filtering
away friendlies and only showing unknowns. Likewise - why in the world are handguns able to kill Aliens? For all the hyping about supposedly being authentic, these two points are glaringly obvious.
I realise the handguns thing is an artificial balancer, but all they have to do is design the product around a sufficient number of squad-mates able to cue their weapons on a target in front of you when you need to reload. At
best, a handgun could be portrayed as giving disorientation - only ever lethal when at point-blank range and giving repeated hits (yes, this would up the difficulty considerably; but that way you realise the whole point of why you'd need a lot of squad mates with you and why guns versus Aliens isn't the radically awesome experience so many fan-boys dream about).
Pulse rifle sounds need replacing.
Aliens need to stop sounding like frogs upon dying.
The 'boss' Alien is horrid. There was never any reason for it and seeing it in action makes it look like an absolute waste of development time on an unnecessary character. It just slowly bounds around like a buffalo with sharp teeth.
Stock animations need diversity. At one point, three Colonial Marines were on the floor, trying to fend off Aliens and all their 'flailing around' animations seemed to synchronise up perfectly.
Quote from: HicksUSCM on Apr 04, 2012, 06:46:02 PM
Newbeing, you should say this to the guy who was planing to play the game with his deadly sick friend who even didn't make it to the release so they will never be able to play the game together. There is no such thing as healthy delay. Broken game can be patched you know
While that is rather tragic, what you say at the end makes no business sense. A literally broken game will do little more than gain apathy, at best. Massively negative review scores, severely lacking sales and even potential lawsuits, at worst.
Your friend would have only been in for severe disappointment and frustration if all you did was try to play a glitch-ridden mess together.