Quote from: Corporal Hicks on Apr 28, 2020, 03:27:16 PM
Someone suggested on the Illfonic boards that the Scout be giving a f**k tonne of gadget slots, and the Berserker barely any and I find myself agreeing with the suggestion.
Sure but I'd also tweak the health of both. Slightly decrease the Berzerker and slightly increase the Scout.
Berzerker + Combistick cut through an entire squad and there's barely anything they can do unless they all react instantly.
I'd also counter balance the melee, the combistick is way to powerful
(Best Damages for melee, best Range for melee and is also a one hit kill Throw weapons).
I'd decrease the damage and increase the wristblades which are pretty pathetic (especially for newcomer to the game who only have this weapon for melee and may feel the Predator is weak).
+remove the ability to spot predator because you can spam the key randomly.
OR I would simply not make the Predator visible through wall and decrease the spotting time.
+remove the clicking sound.
That way I think each class has fair chance and provide different strategies to approach a squad.
The scouts relies heavily on trees but since they make noise for now and you can spot them so easily it become a nightmare to play them with high ranking players. On the contrary the Berzerker is way too easy and don't even require you to cloak to take down on an entire squad.