It's called balancing. They don't want to make the game too hard. That being said, they're still on the fence in regards to difficulty settings. It's important to realize that things like that haven't been fleshed out, yet. I think they're trying to get a grasp on how hard is too hard and if people struggle so much on the demo it will give them some idea of where to proceed. The devs have said in interviews that having a creature that's insanely deadly that just jumps on you and kills you instantly every time isn't the slightly bit fun. Instead, you have to live long enough to feel like you're being hunted, and that means making certain compromises. T