I'm probably taking a bit too much my time though.
I always find ways to add MORE details here and there.
I think the BSP is going to reach its limit with the amount of partitioned polygons.
Sometimes I'm afraid that I'll never finish it.
When I think about it, some .ed I've done are 7 years old.
Good time in mind when I was thinking making the 4 Alien films into a unique campaign.
I had re-done both Hadley's Hope and the Nostromo already.
Good thing Hadley's was partially kept, bad thing the nostromo vanished.
That was the topic back then:
http://www.avpgalaxy.net/forum/index.php?topic=34149.0The Command Center and med lab actually made it into another of my map (lc_depot).
But it's very generic and rather incomplete here.
I'm thinking of splitting it into two part actually.
One on the planet, one aboard a space station.
You'll notice the order I mentioned, the beginning is on a planet.
But deep down the cave's abyss you definitely need an escape module
Hey, it's me again, I apologize for double posting but I need some help:
*Is there a possibility on patrol nodes to make the AI arriving at a Patrol Node choose randomly between two Patrol node or more ?
*Where is the "electricity" particle effects I can see for example when I'm using the Hacking tool ? I tried to take a look at DebrisSpawner but was unsuccessful at finding it.