Quote from: BlueMarsalis79 on Apr 23, 2022, 08:55:28 PM
Can someone post photos of Emissary in this thread please?
All from the discord
Voodoo, there is a huge difference between a game having bugs at launch and a game lacking massive loads of content at launch and having bugs
PHG was a PVP only asym game at launch, with barely any class variety aside from looks and stats that didn't offer much play style variety, few weapons and equipment, only three maps and missions that don't give any of those maps any sort of variety. It lacked in many regions that many other Asym games didn't at launch. Let's compare that to the game that essentially birthed this genre, Evolve. Evolve had 4 character types at launch, each type had 3 different characters, all significantly different from one another, and had 3 extremely different Monster classes, Evolve had 12 different maps and 4 different modes at launch, now, Evolve had a big budget, so if we compare this to other asym games like DBD or even Primal Carnage, both of which had 5 or more maps at launch and had all their monster roles be significantly varied, well, it also doesn't look too good on PHG.
AFTE is a PVE only horde shooter, it had 5 classes at launch but all offered something different with how they functioned, it had lots of content, 13 playable levels but a very noticeable lack of story telling connecting them aside from easy to miss cringy dialogue. When compared to old PVE horde shooters, AFTE has a passable amounts of content, with it's 13 maps, 32 weapons and 5 unique classes, comparing it to a notable example in the PVE horde shooter scene, L4D had 20 maps, 10 weapons and no unique classes, so I'd say it holds up pretty okay to that, trading off more maps for more unique character gameplay.
Content wise, I showed the progress both games made within 8 months after launch, which I'll reiterate in here
AFTE released 2 completely unique classes, one new mode/map that feels in line with what we already had ingame, 12 weapons, various weapon mods and mission modifiers, as well as many QoL minor features. All of this for free
PHG released a total of 9 classes, 4 for Fireteam, 5 for Predator. Three of the Fireteam ones are paid, and 2 of the paid ones are the same character, both feature the same weapon but with different mods. The one free class was a movie character, which was pretty cool, but aside from the thermal vision passive, it was another reskin of the base classes. 3 of the Predator ones were paid, one is a movie character that had an ugly mask but aside from that was a very welcome additon, the other two are original creations made to coincide with the release of popular games at the time. The other 2 free classes were the Elder, a movie character, and the Alpha, a Neca character, the Alpha was which at the time, was a simple Hunter reskin, which could also be said for the City Hunter, which didn't have many different stats and instead had a permanent gear spot taken by his wrist launcher.
Weapons wise, AFTE released a weapon for each of it's 4 types in all of it's updates, making sure everyone got something.
PHG, released 6 weapons for the Fireteam and 3 for the Predator, I'll ignore gear items
Out of the 6 weapons for the Fireteam, 2 are the exact same rifle with different mods, one is a rocket launcher, one quite literally a reused Predator asset and the other 2 being 2 laser weapons made out of Predator technology. All Predator weapons were melee weapons, and all of them were original and not any of the missing gear seen in the movies. Over half of these weapons were locked behind DLC at their time of their launch. Illfonic really neglected Predator AND different playstyles, with no new shotguns and handguns for the Fireteam and no new ranged weapons for the Predator.
There's more but at this point, you can see how one was struggling and the other wasn't, Alien has also been very transparent with us with their roadmap, while Predator kept us guessing and even tricked us one time :/