Scott: We are going to make another Alien movie

Started by 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯, Dec 04, 2017, 05:54:38 PM

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Scott: We are going to make another Alien movie (Read 245,930 times)

Local Trouble

Local Trouble

#1455
IIRC, some sections of the hangar have several meters of metal between the floor and the outer hull.  We can see it when the dropship is lowered into the airlock prior to its launch.


The Cruentus

Except we don't know if that metal is full or somewhat hollow, Newt was able to hide within the floors remember, so there may be tunnels, maintence vents. Besides even if the metal was that thick, remember how many Aliens Winter and the team were killing in the hanger? One Alien corpse could melt through numerous floors, can you imagine what dozens of Alien corpses would do?

Local Trouble

All I'm saying is that there was more between the hangar floor and outer space than a few inches of metal.

SM

All you need is a few drops over the drop station or loading lock and say goodbye to the atmosphere.

Local Trouble

So the queen was presumably not standing over one of those areas when she bled on the floor.

Corporal Hicks

Quote from: The Cruentus on Aug 18, 2018, 11:35:37 AM
Yes and I was grateful for that, as they took something that is needed to fill a role and gave it some information. Unlike A:CM where the castes come out of nowhere and there really is nothing to explain them.

If I remember rightly, in the pre-release coverage, it was said to be due to radiation fallout from the processor going up.

Quote from: SM on Aug 18, 2018, 11:20:15 AM
QuoteSometimes its not even strategy or multiplayer games that get this, its a single player story driven games that have lore altering mechanics for the sake of gameplay as well. Isolation springs to mind. The Alien is not invincible as we know it can be killed, but the game makes it so because the game is a run and hide type of horror and it needs a threat that you cannot face.

Same with shooting dozens of Aliens in the Sulaco hangar - the bottom of the ship - with no effect on the hull.

I really hope to see an Alien game where that is an actual mechanic.

The Old One

The Old One

#1461
You'll be waiting a while, real time destruction of the environment that compromises the player's navigation;
especially on a spaceship would be incredibly resource heavy.

Corporal Hicks

It's only because Frostbite and Battlefield did such long scale destructible scenery that I thought it might be realistic in an Alien game now. I think the fan-game Alien: Hope for the Future is actually experimenting with that.

Xenomrph

Quote from: The Cruentus on Aug 18, 2018, 11:35:37 AM
Quote from: Xenomrph on Aug 18, 2018, 10:27:45 AM
Quote from: The Cruentus on Aug 18, 2018, 10:08:45 AM
Game mechanics are usually not canon because its nothing to do with story or lore,
It's worth pointing out that AvP:E has a bestiary section where it literally goes out of its way to take gameplay mechanics and translate them into story/lore.

Yes and I was grateful for that, as they took something that is needed to fill a role and gave it some information. Unlike A:CM where the castes come out of nowhere and there really is nothing to explain them.
That's why I've got no problem accepting AvP:E's "game mechanic" stuff as "canon". :P

Quote from: Corporal Hicks on Aug 18, 2018, 02:50:56 PM
It's only because Frostbite and Battlefield did such long scale destructible scenery that I thought it might be realistic in an Alien game now. I think the fan-game Alien: Hope for the Future is actually experimenting with that.
It might be doable via Red Faction: Guerilla's "GeoMod" engine - that game had a weapon called the Nano Rifle that would literally dissolve chunks of buildings.

The biggest problem I could see with real-time acid destruction is that on a large enough scale, it could make the game unwinnable if the player dissolves too much of the environment.
Perhaps something more akin to Rainbow Six: Siege, where bullets can pierce walls and floors - it's more of a procedurally-generated cosmetic thing. Treat Alien acid blood drops like physical objects such as bullets or grenade shrapnel, with similar effects on the environment.

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