The Multiplayer previews/Hands-on Thread (Footage inside)

Started by ikarop, Oct 26, 2009, 04:19:36 PM

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The Multiplayer previews/Hands-on Thread (Footage inside) (Read 137,194 times)

newbeing

Quote from: Evil six on Oct 26, 2009, 09:07:10 PM
From IGN's hands on:

"The level of polish might fall short of what you'd expect from a top-tier game – murky textures and jittering character models means this is unlikely to be the measure of a Halo or Modern Warfare"

:'(

They do however mention the actual gameplay and feel of the game more than makes up for this.

They go on to mention:
Quotebut misgivings are drowned out by the sound of pulse rifle fire, the thrill of leaping from tree to tree when fully cloaked or the joy of slithering down a wall and impaling a Marine with your tail. In fact, those to-kill-for assets have been handled with a level of care that's comparable to the deft touch Rocksteady a few months back. Next year's Arkham Asylum? It's looking ever more likely.

Yutani

Yutani

#46
Quote from: Xhan on Oct 26, 2009, 07:41:42 PM
Quote from: Yutani on Oct 26, 2009, 07:00:57 PM
Quote from: Xhan on Oct 26, 2009, 05:57:51 PM
That's really awesome info Dwaine, especially the parts you FAILED to post like where the Alien is made of tissue paper and Pred kills are one hit instantaneous (ALIENS MAKE INSTANTANEOUS KILLS TOO), or three hit melee which is actually faster (FALSE), and he has way more health.

QuotePredators have on-demand stealth, great manoeuvrability and powerful attacks at both close and long range. Guess which was regularly reaping the highest kill counts?

and let's take another quote out of context shall we?

Quoteespecially the Predator's wildly overpowered stealth (LOL, ALIENS CAN SEE THE PRED ALWAYS)

QuotePredators won't start with a full weapons loadout in multiplayer matches. But with their stealth kills (AGAIN, PRED-STEALH MEANS NOTHING FOR AN ALIEN), they'll still be unstoppable.

Quote- and from what we've played they stack up pretty evenly already

QuoteIn Predator Hunt - and you need no further indication of how overpowered the Predator is than this - there is only ever one Predator (----->from GAMEPREVIEW: "Lastly, we had a brief look at Predator Hunt where you get to play as a group of predators hunting a sole alien")



oh yeah and

::) ::) ::)

Awwwww how sweet, xhan  "CrYiGn MoDe On" , offcourse the previews totally rape you amazing theory about the preds being the absolute invincible killing machine...whit weak aliens runing arround, whit the alien described as "overpowered" in in the articles...your "omg! but the pred still having more health" its hilarious...but hey!, freak fanboys cant change their minds, so keep with the good work! Kudos for you mate!

The bitching never ends \o/

Oh and... ::)



That's nice except you failed to address anything inclement to the quotes, principally because you can't, and my opinion of them is irrelevant, something you'd hit upon if you weren't so busy trolling/whining.

None of the reviewers have ample time and some may not even have the proper mindset or skill to make anything other than a cursory inspection, hence the term "preview". It's as easy to assume that players' long term capabilities and strategies will offer up tangents Rebellion never thought they'd have to contend with, and none of that hinges on a subjective impression based on at best a couple hours of gameplay with an unfamiliar control set and game mechanic implementation.

In either case none fo that covers stuff like:

QuoteI think so, I mean in some sense you'll probably look at the game and ask "Is the Marine, who doesn't have those Predator abilities, going to be weaker as a result?". The short answer is 'no', but it really depends on the skill of the player. There's always that skill factor involved. We can give players the tools, whether they choose to use those tools is entirely up to them. That's not me saying "the developer says it's your fault if you suck", not in the slightest. The Marine has heavy weapons that nobody has seen yet, like the Smart Gun. When you have the Smart Gun, everyone fears you. In the Deathmatch mode, that would be everybody [laughs].

or
Quote
It's getting the balance right between making the game accessible and having enough meat in there to satisfy core gamers. It's not 'dumbing down', but it's not slapping people in the face either. We'd really like you to enjoy this experience and give you a whole campaign that lets you get used to these three species, make a bond with them, choose your favourite and to learn how the system works against an AI that's dumber than a human. That's the concession if you want to see it as such.

or

Quote
The game doesn't really do these screens justice: grainy textures, flat lighting and a chugging frame rate were all noticeable.

or

Quotetaking any damage at all

Which players will decide hands on, which was the point of contention to begin with.



Do not totally ignore the IGN and Gamspot preview quotes about the alien being overpowered, and making "isnta-kills on preds", and you will be more close to the actual balance of the gameplay. Saying again and again that the pred its gonna be God in that game dont fit well with the last articles about AVP.

The Pred its gonna be strong for sure, (preds use to be strong, remember?) but the cloak its not "the ultimated tool of doom", the pred needs to decloak after every attack, and aliens dont give a dam about being invisible. You would need to collect weapons and there is no energy "auto-recharge"...so you have to spend time looking and using the recharges arround the map.

The pred can kill whit one shoot? Ok, whats wrong with that? The alien can do the same (from a huge distance if you check the previews)...both preds and aliens will rape marines from close-range (and the alien trailer showed us how fast can the xeno hit with the tail and claws).

The previews are based on a couple hours of gameplay? Sure, no doubts about that. But "that" involves all the info about AvP, not only when they said that the alien its gonna be the most fun to play, and a badass...

ColonialMarine

an Evacuation mode would be great!

DoomRulz

I'm psyched for Predator Hunt mode, sounds really good!

Redlightning

Quote from: DoomRulz on Oct 26, 2009, 09:44:35 PM
I'm psyched for Predator Hunt mode, sounds really good!
I'm psyched for infestation mode.

Yutani

Quote from: Redlightning on Oct 26, 2009, 09:49:59 PM
Quote from: DoomRulz on Oct 26, 2009, 09:44:35 PM
I'm psyched for Predator Hunt mode, sounds really good!
I'm psyched for infestation mode.

Infestation sounds epic.

Brother

...I'm still waiting for the unrevealed modes. :D

Hemi

Dont get me wrong, but I still hate the fact that this title got ahead of ACM....but this multiplayer...jeezz sounds like allot of fun m8's. Brings me back to the old days of AVP 2. I think im gonna say it... I believe I was WRONG to judge this game so early.

nice  :D

Puks

QuoteBecause that type of gameplay mechanic has SO MUCH to do with whether a game is on PC or on consoles.

Autoheal, autoaim, autoshoot, autoplay  :D  Yep, that shit is dfntly console-ish. But srsly, consoles f.ck up PC gaming. Do you wanna start a good old console versus PC flame war?  :D

Brother

Quote from: Hemi on Oct 26, 2009, 09:58:30 PM
Dont get me wrong, but I still hate the fact that this title got ahead of ACM....but this multiplayer...jeezz sounds like allot of fun m8's. Brings me back to the old days of AVP 2. I think im gonna say it... I believe I was WRONG to judge this game so early.

nice  :D
Tim Jones forgives you

Chris!(($$))!

I am happy to hear Infestation (Survivor? :P) and Survival (Skirmish? :P) are in the game. Those will be the best playing. I am still hoping for an Evac mode though. That was also VERY fun.

Redlightning

 Now we need something like theater from Halo 3. So we can go back and look at those epic kills.

Steve C

From the IGN preview: "Weapons are only available as pick-ups (though for the purpose of our demonstration we were given the full load-out from the off), and each has to be charged by recharge points that are sparingly scattered around the map."

What...the...hell?  You have to pick up your weapons on the map?  Why would a hunter leave his weapons scattered about?  And recharge points?  Again, I ask...what the hell?  Makes no sense at all.  The predator is supposed to be self-reliant.  I was really hoping we would avoid gimmicky balance tricks this time around.  Besides that, everything else really does look amazing, so I can't wait.

xenomorph110

xenomorph110

#58
wonder what the three other modes are, cus they better not put capture the flag in it i can't stand capture the f****** flag.

Brother

Quote from: Steve C on Oct 26, 2009, 10:11:23 PM
From the IGN preview: "Weapons are only available as pick-ups (though for the purpose of our demonstration we were given the full load-out from the off), and each has to be charged by recharge points that are sparingly scattered around the map."

What...the...hell?  You have to pick up your weapons on the map?  Why would a hunter leave his weapons scattered about?  And recharge points?  Again, I ask...what the hell?  Makes no sense at all.  The predator is supposed to be self-reliant.  I was really hoping we would avoid gimmicky balance tricks this time around.  Besides that, everything else really does look amazing, so I can't wait.
For balancing purposes and to implement the no-classes system.

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