Differences Between the Trailer and Gameplay Demo

Started by WinterActual, Jan 17, 2014, 03:58:52 PM

Author
Differences Between the Trailer and Gameplay Demo (Read 4,535 times)

WinterActual

WinterActual



WinterActual

False advertising again.

Cal427eb

...all they did was use different lighting and colors...

WinterActual

Still, this doesn't excuse them for faking their footage.

Cal427eb

Are you f**king kidding me?

Xhan

Xhan

#6
Why would he?

Check the ACM Amazing Randy video and the finished game. The Amazing Randy video has assets that have obviously pretty much survived 1:1 into the finished product, but are in now way shape or from up to their "intended fidelity". Considering the CA team worked with previous gen consoles as the baseline asset and then moved forward as different versions iterated, there should be substantial improvement in the fidelity field, not the reverse.

What you might wanna realize is the kind of people who'd care about this have probably spent around $250 for one publisher-enforced mediocre if prettily lighted venue and one completely publisher subsidized clusterf**k trainwreck venue. (How quickly we forget the company that 86'd 2010 bugfixes and balance patches was SEGA, not Rebellion)

This game does not exist in vacuum, especially where the publisher whom conveniently failed to alert consumers to said quality of last games is concerned, replete with review embargoes and playtesters having to leak actual publisher views of their own catalog.

You might consider it sperg-tastic nitpicky behavior, others might consider it catatonic marketing fatigue that rings all too familiar.

MrSpaceJockey

MrSpaceJockey

#7
These screenshots could easily be from different parts in the game.  The "trailer shot", location wise, on the other side of the "demo shot".  And they both look absolutely fine, anyway.


Xenomorphine

There isn't any way to know the context. The same hands-banging-against-door animation might be scripted, but happening during a different lighting situation.

Seegson

I can see the same thing trought the window (the corridor) in the game play demo, just one or two seconds earlier. So i dont know what the op iys talking about. A blue light its a false advertising? Trolling?

Le Celticant

They color graded, added a chromatic aberration and use a sharpen filter for the preview.
They didn't in the live gameplay.

That's just about it, nothing uncommon.  ::)

SiL

The live gameplay is also missing some doorway details seen through the glass.

Don't really see how it's false advertising. This isn't the finished product, it's a trailer and a demo.

MrSpaceJockey

Great point.

Quote from: Le Celticant on Jan 19, 2014, 02:54:56 AM
They color graded, added a chromatic aberration and use a sharpen filter for the preview.
They didn't in the live gameplay.

That's just about it, nothing uncommon.  ::)

Well, not in the screenshot in question.  Lol it's really just that in the trailer, the room behind the door is lit, while the room you're in isn't...in the demo the room you're in is lit while the room behind the door isn't.

WinterActual

Quote from: Xenomorphine on Jan 18, 2014, 10:04:13 PM
There isn't any way to know the context.
There is - just watch the official trailer and then watch the gameplay demo by IGN <.<

SiL

Do we know you can't change the lighting in rooms in the game? Or that the lighting can't be changed by some means?

Do we know if the gameplay demo was made, or claimed to have been made, with the same version of the game seen in the trailer? Do we know if one was newer or older than the other?

Really, really don't think it's time to leap to "false advertisement!" because of some wall details and changed lighting :P

AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News