Quote from: SpaceMarines on Oct 31, 2013, 02:43:38 AM
2007 is the year where games pretty much hit graphical perfection for me. Halo 3, CoD 4, BioShock, all absolutely stellar looking games, and all of them hold up damned well today (well, except for BS's lip-synching, that was always a bit off). All the advancements since then, sure, they've been very nice, but they've never added too much. We've gotten to a point of diminishing returns, where major upgrades in graphics lead to only minute differences in visuals.
I wouldn't be so sure about that. I mean, even between GTA IV (2008) and Red Dead Redemption (2010) (which ended up being the base for Max Payne 3 and GTA V), the improvements in graphical fidelity have been immense. Even in a smaller time frame, between Modern Warfare (2007) and Modern Warfare 2 (2009), or Mass Effect (2007) and Mass Effect 2 (early 2010), presentational values have been upped much
higher, be it in animation, lighting, texture fidelity, performance capture, anything, really. If anything, I'd say 2007 was the last year of the
first stage of console graphical technology, and since then, for AAA titles at least, everything has been on the rise.
Perhaps the greatest thing to demonstrate this, aside from Rockstar's improvements, is the shift from Uncharted: Drake's Fortune (2007) to Uncharted 2: Among Thieves (2009), where it almost appeared as if there was a console generation gap. That change ended up being pretty telling for the way graphical technology on consoles was headed.