Quote from: Insomniac on Mar 03, 2010, 05:01:53 PM
Doesn't sound like a memory leak to me, how can a leak be worse with higher texture settings but fine with the lower ones? That makes no sense at all. Sounds more like your running out of RAM and its having to page from the HDD. Almost all of the FPS/stuttering issues I hear of are people playing the game on higher texture settings than their PC can handle. Are you running more programs in the background than you were before?
Yeah, i close up unused processess everytime when i boot up my rig, 'cause i know what i'll be doing. there isn't anything significant running in the background except standard Windows ones + my firewall, eating bout 25-30 mb of memory (plus steam of course, about 70 mb). My sytem is Geforce 1GB card, 4 RAM of memory (3.5 in use since it's XP), i5-750@3,6 GHZ and WinXP.
While You pointed out to me in other thread, that dedi is pretty resourceful hungry, i checked that out and it' eating about 30-50 mb of memory with 8 players. Unfortunately there is no possibility to run game twice, so i turned on Doom3 with some VERY resource eating rendering project i'm working on and AVP in normal textures, so i can make sure all the memory of system and video card is stuffed up almost to the max.. No stuttering in AVP. At all. Two engines in normal priority, hagning cpu, memory and VRAM usage almost to max, and nothing, nothing at all in terms of stuttering.
But here's example why i think it's bug inside in the engine: all multiplayer maps works silk smooth on high. Even with 10 players and everyone using different skin. I can safely on the Jungle stay at closed doors near the circle and watch 10 people with different skins battling it out from close plus see the whole map. It's about 100-150 textures at very high resolution rendered at once on screen (far away area of map downscaled obviously by LOD). No hangs, no stuttering. Everything is silk smooth. Same goes for temple, refinery, ruins.
Now i load up the only map with skyportal usage (big refinery bulding in the background), gateway, alone. Map runs smooth untill i turn over and see refinery bulding. Then i have single freeze and as soon as skyportal loads up, everything is smooth again. I turn over, then again look behind to see refinery, another freeze. Note, that as long as i am in the gateway jungle area looking anywhere apart from refinery building, there's no freeze ups at all too. Now quick test, i stand in the area with closed gate, looking at the wall and refinery. Total amount of textures rendered on screen is about 10-15 on the wall, 2-3 for sky and moving clouds and i guess 10-15 for refinery bulding. Stutter during quick turns between refinery bulding in field of view and not in field of view still occurs. Even when with turning i'm not looking through open gate to the jungle, but on camp buildings. Total number of textures in work is about 60-70, as opposed to mentioned earlier 150+ in the jungle.
Conclusion: it runs smooth with shitload of hi textures. if there's skyportal in the field of view, game hungs up for second, even when total amount of big size textures rendered on screen is cut in half. Definetly not issue of VRAM, CPU and RAM were excluded earlier by running two resources hungry engines at once.