Quote from: SM on Sep 19, 2016, 02:02:36 AM
The best bit of genius for mine was how it made the whole escape from Hadley completely redundant by leaving the colony almost entirely intact after a 40 megaton nuclear blast.
Quote- It's WHY it was "late" to pick up Ripley and Newt from the processor, not because it had to "circle around because the platform was getting unstable".
Why did it jeopardise the specimen by going to pick up Ripley and Newt instead of flying away?
Also how did the suddenly evil Bishop send "live" data when there was no communication uplink after the destruction of the APC?
As it happens I was having a play of Stasis Interrupted yesterday and only just noticed - the fire that caused the evacuation was almost completely absent.
Those are what they are I'm afraid. It has many errors like that. The names on the lockers have incorrect first letters on some marines, etc. There's many goofs.
Great question on why it picked them up at all. It was an easy pickup and guaranteed specimens to impregnate immediately. The egg/facehugger might have been injured or in an unknown state. Best to impregnate immediately as the embryo is what counts, not the egg/facehugger if you ask me.
I see you're playing Stasis Interrupted just now. I finished it a few weeks ago and it has taken me this long to let all 4 sources "simmer" in my head. (A2, A3, CMTM, Game) and come up with my conclusion.
Notably the CMTM. I read that months ago and all those "
little juicy facts" I quoted were bugging me. Obviously they're added for a reason but I just couldn't figure it out, so cryptically written all of it. I believe I now have. Also noone (that I have found) has bothered looking into those sentences in the TM in depth all these years. Admittedly it is cryptic, but once you figure it out it all slots into place (A2, A3 and CMTM) The game script follows on from that and you can see that whoever wrote it had "cracked" the CMTM. There are absolutely some holes but I feel my summary is consistent within itself overall.
Feel free to read it again, I've clarified some parts through edits just now.
Also, if you'd like, I can send you an edited pecangame.ini to replace your own in my documents, games (after backing yours up somewhere safe, to put it back if you like.)
It's one single (tiny) file that improves the look of the game considerably. My version has been collected from bits of advice on the net over the years and completely changes the lighting, shadows, aliasing, time bodies stay where theyfall, etc. It changes the game quite a bit. (I haven't tried the templargfx mod yet, (if you have that installed my .ini would be pointless for you.) Crap, that's all if you're on PC I forgot to realise.