Ya. It's coming along really well. Like
REALLY Well. My problem is I'm working on too many Projects at once so my time and attention is (unevenly) divided on RL commitments and several of these other Projects that I need to do.
Among other things, this week's images give you some more lighting adjustments on the exterior. I'm keeping the blue ambiance - it works the best. I tried a bunch of other schemes and they all looked terrible and only served to emphasize how aged the game is. It can look really sweet under the right conditions, but I'm finding blue is the best - especially for the exterior location on this particular map.
Once all the micro detailing for the map is in place and individual Point Lights are added , the scene will really pop, but right now, the map is generally very flat - especially in the interior section of the map - which is only basically detailed. I still haven't touched the hive yet - that will take some time and will be done using
sheets of zero thickness polies created in the editor and each vertex manipulated using Geometry Mode. It's a fussy way to do things, but the results are sweet. I'll post images of that once it starts to take shape. Right now it's just an empty space reserved for that purpose and not all that interesting to look at right now
Other than the hive and the transfer station, there is one more interior location that I need to work on. It also hasn't had any detailing done on it just yet but once I get onto those areas, I will post more varying screenshots. All the walkways and navigation corridors are also now in place. They will also need to be detailed and lit.
A couple of screens of the logistics transfer station. Cargo, vehicles, crane, ramps, pipes and multiple elevations. This area is mostly complete now. This location just needs micro detailing, lighting, spawn points, pickups, Testing, Testing, Testing... and um... more Testing... The exterior location featuring the old boat has undergone a few additions and changes. It's darker now and the map is surrounded by low detailed towers. You won't have access to them as any character, they're decorative only and for helping to lend a greater sense of place to the map and sell the location as a small piece of a much larger World. Once all the lighting and details are added, this area will come alive. Still got some placeholder trucks and other work that needs to be done here. Got a looong way to go yet! So it still has a long way to go. Once Upon a Time when I had less commitments, a greater command of the level design tools and more time to f**k around making this stuff, this map would have been completed by now. It's a slow process and adding that hive is going to be bitching work. Right now my goal is to get all the locations up to the same level of detail before I go through the whole map, set up the lighting and micro detail it. Testing too. Oh, yeah. Don't forget that!
-Windebieste.