Hi All,
Some more questions answered - but first some housekeeping statements;
For those of you who are further down the list - a reminder. I am going through and answering in order of posting. If you are on page 19 (for example) please be patient. Your answer is coming, or may have already arrived if someone else has asked.
For those of you who think that PM'ing me will get you an answer, we remind you to post your questions on the forum for the benefit of all - I would like to point out that technical support will not be provided here, and that if you are experiencing problems please go to the SEGA website and click on the "Support" button. Please don't be offended when you're PM goes unanswered.
Quote from: predalien27 on Feb 10, 2010, 07:12:34 PM
I have seen or heard in an interveiw that we could pick what we could do in a Trohy Kill. Is this true?
No, Trophy kills are picked on a random basis when initiated. The animation you get will vary depending on whether it is initiated from the front or rear (stealth kill)
Quote from: Xenodog on Feb 10, 2010, 07:59:29 PM
As well as that^, in online play, how much XP is generally gathered per kill, and will it vary between game-modes and species? And does the XP amount needed to level up increase the higher you get?
The higher the rank, the more XP is required to earn it
Action | Time | XP Reward |
Kill Marine | - | 2 |
Kill Alien | - | 2 |
Kill Predator | - | 2 |
Inflict 100 points of damage | - | 2 |
Counter melee attack | - | 1 |
Capture Control Point(CP) | - | 2 |
Defended CP (rewarded only after a kill near teams CP) | 20 secs | 1 |
Attack CP (rewarded only after a kill near enemy CP) | 20 secs | 1 |
Assist in a Kill | - | 1 |
Trophy Kill Marine | - | 3 |
Trophy Kill Alien | - | 3 |
Trophy Kill Predator | - | 5 |
Melee Kill as Marine | - | 6 |
Assist in a Kill | - | 1 |
Get a kill streak of 5 or more with out dying | - | 5 |
Kill Persecutor | - | 4 |
Win a round of Infestation | - | 5 |
Survive to the end of a round of Infestation as a Marine and get the Bonus | - | 10 |
Quote from: FiveByFive on Feb 10, 2010, 08:10:46 PM
This question is console related: Because of more difficult capacity of aim, are the X360, PS3 and PC Marine weapon damages all equal? I'm asking, because it is easier to aim on PC and harder on PS3 X360, so are there compromises done to facilitate "taking down" enemies while being a marine?
The damage/health values for all species are consistent across all platforms – there have been no compromises.
Quote from: InfestedGoat on Feb 10, 2010, 08:29:07 PM
2b. Will different skins for the alien have a different hiss sound?
I'm afraid not, sorry!
Quote from: Avp3 ftw on Feb 10, 2010, 08:45:28 PM
XBOX FORUMS: This is probably a major thing and why hasn't there been one made for this game? It will increase the popularity huge.
This isn't something we have any control over – if you would like to see this happen please voice your concerns to Microsoft and/or SEGA
Quote from: X-SOLDIER on Feb 10, 2010, 09:44:51 PM
Alien Movement Question
It's a little long, so sorry about that. The Aliens are typically restricted to moving on all fours, but have occasionally been seen transitioning to moving on 2 limbs. I'm curious if this is an intended mechanic (such as a slow walk animation when on the ground) or just a glitch (it's difficult to tell, because it's only been seen on AI controlled Aliens, since the first person Character Model can't be seen while under player control). I've got some examples to show what I'm talking about.
The MP movement anims are all "crouch" based, while in SP some of them have the (AI only) aliens standing on their legs.
Quote from: Le Celticant on Feb 10, 2010, 10:23:45 PM
3) Are all your Multiplayer maps built on the same "sample"? I mean 2 levels, symmetrical, 2 main room where fight happened both link by one corridor?
No, our other maps may have the same design elements, but are not simply clones of Refinery with different textures.
Quote from: Le Celticant on Feb 10, 2010, 10:23:45 PM
5) I guess the whole concept of "Predator de-cloaking" is about honour but there's a thing I can't get. If a Predator has sense of honour, he probably won't stealth kill someone who's stealth killing someone else from the back. Is there anyway to see this cloak fixed also which doesn't de-cloak everytime you fire?
We will not be changing the predator de-cloaking, as we see this as fundamental to the balance of the game. Honorable predators in MP, rely on honourable players controlling them!
Quote from: Le Celticant on Feb 10, 2010, 10:23:45 PM
6) Is there a chance to see the Predator "cloak" fixed? I mean Alien does better cloak in the environment than predator cos of thus "electric distortion".
The distortion only shows up when you are moving, or have been hit. If you are standing still, you should be far less visible than an Alien. However, a Predator who is standing still can easily fall prey to roving Aliens.
Quote from: heady89 on Feb 10, 2010, 11:27:31 PM
will the voip bug be fixed in full version?
No ability to mute as it is now.
The main game has a PTT button at the lobby, as well as a mute function.
Cheers,
Eric