Predators: The Lost Tribes - a Skyrim MOD

Started by roland113, Jul 13, 2012, 04:00:40 PM

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Predators: The Lost Tribes - a Skyrim MOD (Read 55,180 times)

The Collector

Cool looking mod! :o

Terx2

Quote from: roland113 on Sep 23, 2012, 08:44:53 AM
Quote from: darksword on Sep 11, 2012, 09:48:01 PM
cant wait!

I just finished the work for the public V 1.0 launch! More work will be done, but this is past Beta and is quite fun to play.

Its now available on the Skrim Nexus!  http://skyrim.nexusmods.com/

just search for 'Predators The Lost Tribes' in the mods Race section.

Sorry but I can't seem to find it :-\ Could you send me the link to the download?


Terx2


Chris P

Wow, very well done!

roland113

Look who's coming to dinner in November's 1.07 Update!







ikarop

Very nice! Which NPC did you use?

roland113

Quote from: ikarop on Oct 24, 2012, 03:32:44 PM
Very nice! Which NPC did you use?

I played around with the Werewolf skeleton & rig because it has such a full set of extra animations.  Eat, Swim, Roar, a dozen different attacks and even nice tail animations.


The next Xeno species is a fast quadruped spawned from the Saber tooth tigers.  Rawr.

heh.

ikarop

Very nice! It came out really good. Have you tried tweaking the actual skeleton nif too? Might help with proportions.

roland113

I did - but it tended to do bad things, creating unwanted animation offset and transforms pulling my rig to the position of the animation. It leads me to believe that there must be translations as well as rotations in the animation skeleton data.

But this looks good enough using the vanilla animations that are carefully picked.  The Xeno runs on 4 legs when he's really in a hurry - and travels on 2 when he's stalking slowly or about to claw someone.

Still the best is seeing him swim, or when he gets ticked off and roars - his little mouth rigged in such a way it between 2 bones so it stretches down and out when the Xeno opens its mouth wide.

ikarop

Ah right. I was thinking of using a different NPC for one my creatures but it's probably best to use the Werewolf. I didn't realize it runs on four legs!

Can't wait to see your xenos in-game.

Terx2

Quote from: roland113 on Oct 23, 2012, 06:00:13 PM
Look who's coming to dinner in November's 1.07 Update!





Amazing :o

roland113







A few additional bits of content coming in the 107 update.

Still working on getting the Xeno's sound to work correctly which is the big hold up - then i'll publish this.

roland113

The biohelms so far in Predators Lost Tribes 107 Update



Cermonial Biomask
Wolf bioMask
Flamer King Mask
Troll Skull Biomask
Dragon Priest Biomask
Xeno Prowler skull Biomask




BadBlood "Concrete Jungle Bio"
Arctic Bio
Berserker Biohelm
MK 5 Biohelm
MK 5 Damaged
Viper Bio


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