Quote from: Corporal Hicks on Jul 14, 2014, 08:04:03 AMDo you think it is possible to contact Rebellion and give them ideas because i live in Oxford do you think i can arrange a meeting with them and give them ideas from AVPG members IF they do get the chance what is your opinion.
Nice to see a little bit more of the comments. I still hold AvP Classic and 2010 in high esteem. Kinda "meh" on Requiem. I would absolutely love to see Rebellion come back and have another crack at the license but I want them to be giving the time to do a proper game and not rush something out like last time.
Quote from: Jegeren on Mar 22, 2015, 10:19:32 PMQuote from: Bio Mech Hunter on Mar 22, 2015, 07:27:09 AMI strongly disagree. I do love AVP 2, and yes it's narrative style was vastly superior to its predecessor, but I believe the raw gameplay and species atmosphere was vastly superior in AVP Classic, and to this day, is still unparalleled. How do you feel they messed up the feel of the species? The Aliens were nasty, quick, fish eye view, and awesome acid blood. The humans had a great array of weapons but were physically frail and usually surrounded by darkness, and Predator weapons were actually menacing and they were physically impressive. AVP 2, made human weapons vastly superior to predator weapons, had EMP stunning Aliens and Preds, (why??) slow and fisheyeless aliens that can fly, and weak and boring predators with uninteresting weapons and no real flair. I do agree with you that AVP 2010 was subpar, and Rebellion had some good ideas (and bad ones.) I love both games, but or those reasons AVP Classic is my personal favorite AVP game to date. Monolith has some great games (some of my favorites) that I loved, such as FEAR, Condemned, and Blood, but I feel they made a few mistakes on AVP 2. Now, maybe they could have learned from them, and if they indeed changed some things around, they'd be a very worthy candidate for another AVP, but otherwise, I am going with Rebellion.Quote from: Jegeren on Jan 17, 2015, 12:22:38 AMWhaaaaaaaaaaaat?
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.Everyone's entitled to their own opinion, but good gravy. It's like you switched which game was developed by which developer.
Monolith nailed the atmosphere in AVP2. The species' representation was much more faithful to the films (compared to preceding AVP games), it had an epic intertwining story, MUCH better balanced multiplayer, and superior gameplay.
Even though I really like AVP Classic, it was a travesty in comparison - it grossly misrepresented both the Alien and Predator species, the multiplayer was broken, there was practically no story, gameplay was borked for the Alien, and the cartoony/gliding Alien points you mentioned were far more extreme in it than in AVP2. As far as their speed goes, I agree they were a bit slow in AVP2, but they were also way too fast in AVP Classic.
I'm all for Rebellion giving AVP another go (so long as they've listened closely to AVP'10's feedback; Rebellion had some brilliant ideas that needed refining/fleshing out), but I believe Monolith is the more capable dev of the two.
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Quote from: Bio Mech Hunter on Mar 22, 2015, 07:27:09 AMI strongly disagree. I do love AVP 2, and yes it's narrative style was vastly superior to its predecessor, but I believe the raw gameplay and species atmosphere was vastly superior in AVP Classic, and to this day, is still unparalleled. How do you feel they messed up the feel of the species? The Aliens were nasty, quick, fish eye view, and awesome acid blood. The humans had a great array of weapons but were physically frail and usually surrounded by darkness, and Predator weapons were actually menacing and they were physically impressive. AVP 2, made human weapons vastly superior to predator weapons, had EMP stunning Aliens and Preds, (why??) slow and fisheyeless aliens that can fly, and weak and boring predators with uninteresting weapons and no real flair. I do agree with you that AVP 2010 was subpar, and Rebellion had some good ideas (and bad ones.) I love both games, but or those reasons AVP Classic is my personal favorite AVP game to date. Monolith has some great games (some of my favorites) that I loved, such as FEAR, Condemned, and Blood, but I feel they made a few mistakes on AVP 2. Now, maybe they could have learned from them, and if they indeed changed some things around, they'd be a very worthy candidate for another AVP, but otherwise, I am going with Rebellion.Quote from: Jegeren on Jan 17, 2015, 12:22:38 AMWhaaaaaaaaaaaat?
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.Everyone's entitled to their own opinion, but good gravy. It's like you switched which game was developed by which developer.
Monolith nailed the atmosphere in AVP2. The species' representation was much more faithful to the films (compared to preceding AVP games), it had an epic intertwining story, MUCH better balanced multiplayer, and superior gameplay.
Even though I really like AVP Classic, it was a travesty in comparison - it grossly misrepresented both the Alien and Predator species, the multiplayer was broken, there was practically no story, gameplay was borked for the Alien, and the cartoony/gliding Alien points you mentioned were far more extreme in it than in AVP2. As far as their speed goes, I agree they were a bit slow in AVP2, but they were also way too fast in AVP Classic.
I'm all for Rebellion giving AVP another go (so long as they've listened closely to AVP'10's feedback; Rebellion had some brilliant ideas that needed refining/fleshing out), but I believe Monolith is the more capable dev of the two.
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AMWhaaaaaaaaaaaat?
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AMDon't worry, the world moved on quite a bit since 2001, Monolith is absorbed by WB.
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Quote from: Corporal Hicks on Jul 15, 2014, 10:30:18 AM
So not quite as drastic as I made out but still short by game dev life-span??
I liked the idea of the close-quarters stuff. It made it very in-your-face, more involved and visceral. However, the mechanic was maybe too simplified? Insta-grabs of death, button mashing, vulnerable on the outside. I still loved the approach but I'm not blind it having been able to be better.
Yeah, the story was a letdown but AvP1 didn't really have a story. I would love them to actually have a coherent and interwined story. It's what made AvP2 so good.